Arma 3
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Omaha Beach
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
431.371 MB
23 Jun, 2023 @ 8:32am
7 Sep, 2023 @ 12:40pm
22 Change Notes ( view )
You need DLC to use this item.

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Omaha Beach

Description
Omaha Beach 1944
Omaha Beach: The Assault of '44 is an immersive Arma 3 terrain that transports you back to the pivotal moments of World War II. Set just before the first wave hits the shore, this meticulously crafted terrain faithfully recreates the historic Omaha Beach with an unprecedented level of accuracy.

Dedicated to capturing the essence of the area, Myself and neeves have invested countless hours in research and development. Their painstaking efforts ensure that Omaha Beach in Arma 3 offers the most authentic representation available, taking inspiration from real-life references. While staying true to the landscape and landmarks, some liberties have been taken to enhance gameplay and create a balanced experience.

Prepare to immerse yourself in the chaos and intensity of one of the most significant battles in history. As you step onto the virtual sands of Omaha Beach, you'll feel the weight of the impending assault. Experience the challenges faced by the brave soldiers as they fought for every inch of territory, navigating treacherous obstacles and braving enemy fire.

Omaha Beach: The Assault of '44 is the ultimate tribute to the heroes who stormed these shores. It offers an unparalleled opportunity to relive history, combining the authenticity of real-world references with the thrill of Arma 3's gameplay mechanics. Prepare to be transported to the heart of the action, where the fate of nations hung in the balance.

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Discord: https://discord.gg/9urxR7Nf2Z
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You do not need CDLC to play this terrain
You can use the DLC Compatibility Data for Non-Owners

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Terrain specs
Based on the Iron front Colleville hightmap with permision [all objs sat ect redone]
Size:5.12X5.12Km
OBJ on map as of 06/06/2023:1,851,318
Accurate location Placement
Real life refrence of bunker and trenches
some things may be ajusted for gameplay reasons

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Credits
-IFA3 Team for use of few assets
-SPE team for amazing work they have
-Sykocrazy for art advice
-Soapy obj placement
-48MI http://join.48mi.org/ Amazing group have helped out with testing
-Missions by KJU,luca,jakicod,uselessfodder
-Music Composed by Luke Nemitz
-Trumpet Solo, Matthew Suckling

License
ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP (ARMA3 & DAYZ) ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING!
38 Comments
ragnarok88 2 May @ 8:46am 
can I reach you on discord?
IowaBison90 26 Mar @ 11:52am 
Is there a way to change the tide? Normally setting the time of day adjusts it, but for me it doesnt do anything on this map. The tide is high.
Spicy 3 Apr, 2024 @ 10:01am 
Are you guys planning on doing a performance pass on this? My frames are pretty bad when trying to run a little over 80 AI in eden. It's very well made, but given the performance I'm not sure I can run large scale stuff on it for my unit
Spicy 15 Mar, 2024 @ 6:58pm 
I'm having trouble getting AI to take off/land at the airfield to the southwest. They don't seem to recognize it as an airport.
sleepybros94 15 Feb, 2024 @ 12:20am 
whats the best way to get the landing craft to work right and not drive way off in every direction?
battle 25 Dec, 2023 @ 7:52pm 
@Jones.S [48MI] I actually found out the issue, its with the Zeus RTS mod specifically. Otherwise it seems to work fine
Jones.S [48MI]  [author] 25 Dec, 2023 @ 2:00pm 
@battle I will look into this thank you
Jones.S [48MI]  [author] 25 Dec, 2023 @ 1:59pm 
What guy ;)
ovnxize 23 Dec, 2023 @ 9:29am 
Guy below me has a VAC Ban lmfaoooooo
battle 27 Oct, 2023 @ 8:18pm 
Machine guns fall through the bunkers, neither Iron front, nor Spearhead MGs work