Stellaris
127 คะแนน
Ecology Mod Reborn
2
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
6.118 MB
7 มิ.ย. 2023 @ 2: 47pm
27 พ.ค. @ 9: 36am
32 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Tovius
Expanded Mod Collection
53 รายการ
คำอธิบาย
Ecology Mod is a gameplay overhaul, originally by Metadigital, designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire.

A list of all the features from the old mod can be found here: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/

New Features:
- Garbage Worlds get Recycling Districts
- Waste buildings unlock clean-up decision, reducing devastation and mitigating effects of cosmic storms.
กระดานสนทนายอดนิยม ดูทั้งหมด (1)
1
26 พ.ย. 2024 @ 5: 27am
"Living with the Land" agenda has no icon
Daevinski
137 ความเห็น
Azona 2 ชั่วโมงที่ผ่านมา 
found it by accident. I personally don't like this change, because specialisation slots can be occupied by lot more and better specialisations. I guess a solution would be find mod gives extra row and for looks also extra building row then.
Tovius  [ผู้สร้าง] 5 ชั่วโมงที่ผ่านมา 
They are an urban zone, same as other district specializations, such as archives.
The zones are not currently locked by the tradition (although they will be later), the traditions just buff the zone.
Azona 5 ชั่วโมงที่ผ่านมา 
So I used tradition and unlocked first urban park thing, they dont show up at deciscion, read here there at zone? what you mean with that? placed your mod at buttom to be sure loaded last dint help either, do have your other mods that are needed. any does your 3 mobs need special load order to?
Tovius  [ผู้สร้าง] 29 พ.ค. @ 1: 41pm 
it looks like I will need to do a balance patch once I have finished the comp patches.

Here is what I am currently considering:
- Waste Buildings are a planetary unique that gives jobs from city distrcts (and rural if Agrarian), maybe also waste reduction from civilians (especially at higher levels)
- Urban Park decision that gives + amenities and waste reduction, but - housing from city districts.
- Maybe a similar decision for rural districts
- Buff park zone but lock it behind environmentalist tradition (environmentalist civic also unlocks it)

If you have any other suggestions, please let me know.
The KotU 28 พ.ค. @ 5: 54pm 
Would you be able to add compatibility for BPV - More building slots mod?
The KotU 28 พ.ค. @ 2: 03pm 
@Tovius, Coukd you add images of what we should see, and where
Rodirik 27 พ.ค. @ 12: 24pm 
It works now. Thank you for your work!
Tovius  [ผู้สร้าง] 27 พ.ค. @ 12: 41am 
Yeah, the park zones are appearing on my end.
I should also mention that the parks are not available if playing a wilderness empire.
Tovius  [ผู้สร้าง] 26 พ.ค. @ 4: 45pm 
If you have other mods that add zones, they may not be compatible.
Tovius  [ผู้สร้าง] 26 พ.ค. @ 4: 43pm 
It should appear in the urban zone. Ill double check later tonight