Stellaris

Stellaris

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Ecology Mod Reborn
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6.118 MB
7. juni 2023 kl. 14:47
27. maj kl. 9:36
32 ændringsbemærkninger ( vis )

Abonner for at downloade
Ecology Mod Reborn

I 1 samling af Tovius
Expanded Mod Collection
53 genstande
Beskrivelse
Ecology Mod is a gameplay overhaul, originally by Metadigital, designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire.

A list of all the features from the old mod can be found here: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/

New Features:
- Garbage Worlds get Recycling Districts
- Waste buildings unlock clean-up decision, reducing devastation and mitigating effects of cosmic storms.
Populære diskussioner Vis alle (1)
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26. nov. 2024 kl. 5:27
"Living with the Land" agenda has no icon
Daevinski
131 kommentarer
Rodirik For 16 timer siden 
It works now. Thank you for your work!
Tovius  [ophavsmand] 27. maj kl. 0:41 
Yeah, the park zones are appearing on my end.
I should also mention that the parks are not available if playing a wilderness empire.
Tovius  [ophavsmand] 26. maj kl. 16:45 
If you have other mods that add zones, they may not be compatible.
Tovius  [ophavsmand] 26. maj kl. 16:43 
It should appear in the urban zone. Ill double check later tonight
Rodirik 26. maj kl. 13:38 
I have both universal modifier patch 4.0 and expanded mod base installed. I completed the environmentalism tradition and yet no matter how much I try the new zone do not appear on any type of world.
Tovius  [ophavsmand] 26. maj kl. 12:46 
It is a zone now.
Make sure you have the required sub mod.
Rodirik 26. maj kl. 10:26 
Hello, is it normal that you can no longer create parks / natural habitats?
Tovius  [ophavsmand] 25. maj kl. 15:26 
I've updated the mod for 4.0. Let me know if you have any problems.

Remember to download the required sub mods, or half the mod won't work.
Tovius  [ophavsmand] 25. maj kl. 13:00 
I am almost done, I just need to fix one final issue with Wilderness Biomass not producing any waste.
Tovius  [ophavsmand] 25. maj kl. 0:22 
I am getting close to an update. I just need to create a few new zones and finish bug testing.
There won't be anything unique with the Wilderness origin for the comp patch, beyond the waste worker job swap. I will try to add more for it later.