Stellaris

Stellaris

127 hodnocení
Ecology Mod Reborn
2
3
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
6.118 MB
7. čvn. 2023 v 14.47
27. kvě. v 9.36
Poznámky ke změnám (32) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Ecology Mod Reborn

V 1 kolekci od uživatele Tovius
Expanded Mod Collection
53 položek
Popis
Ecology Mod is a gameplay overhaul, originally by Metadigital, designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire.

A list of all the features from the old mod can be found here: https://sp.zhabite.com/workshop/filedetails/discussion/1603330813/3774483849444315136/

New Features:
- Garbage Worlds get Recycling Districts
- Waste buildings unlock clean-up decision, reducing devastation and mitigating effects of cosmic storms.
Populární diskuze Zobrazit vše (1)
1
26. lis. 2024 v 5.27
"Living with the Land" agenda has no icon
Daevinski
Počet komentářů: 138
Tovius  [autor] před 9 hodinami 
I will be rebalancing a lot later. I will keep that in mind.
Azona před 12 hodinami 
found it by accident. I personally don't like this change, because specialisation slots can be occupied by lot more and better specialisations. I guess a solution would be find mod gives extra row and for looks also extra building row then.
Tovius  [autor] před 14 hodinami 
They are an urban zone, same as other district specializations, such as archives.
The zones are not currently locked by the tradition (although they will be later), the traditions just buff the zone.
Azona před 15 hodinami 
So I used tradition and unlocked first urban park thing, they dont show up at deciscion, read here there at zone? what you mean with that? placed your mod at buttom to be sure loaded last dint help either, do have your other mods that are needed. any does your 3 mobs need special load order to?
Tovius  [autor] 29. kvě. v 13.41 
it looks like I will need to do a balance patch once I have finished the comp patches.

Here is what I am currently considering:
- Waste Buildings are a planetary unique that gives jobs from city distrcts (and rural if Agrarian), maybe also waste reduction from civilians (especially at higher levels)
- Urban Park decision that gives + amenities and waste reduction, but - housing from city districts.
- Maybe a similar decision for rural districts
- Buff park zone but lock it behind environmentalist tradition (environmentalist civic also unlocks it)

If you have any other suggestions, please let me know.
The KotU 28. kvě. v 17.54 
Would you be able to add compatibility for BPV - More building slots mod?
The KotU 28. kvě. v 14.03 
@Tovius, Coukd you add images of what we should see, and where
Rodirik 27. kvě. v 12.24 
It works now. Thank you for your work!
Tovius  [autor] 27. kvě. v 0.41 
Yeah, the park zones are appearing on my end.
I should also mention that the parks are not available if playing a wilderness empire.
Tovius  [autor] 26. kvě. v 16.45 
If you have other mods that add zones, they may not be compatible.