Stellaris

Stellaris

42 ratings
Leader Capacity Balanced & Compatible
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20 May, 2023 @ 1:43pm
31 Dec, 2023 @ 2:30am
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Leader Capacity Balanced & Compatible

Description
Be aware, Paradox removed the ability to define base leader cap without altering a few more files. Until this is changed leader capacity will remain vanilla!

Tired of mods that either overpower, underpower, or just overwrite too many files? This mod is for you.

What does this mod do?
  • Increases base leader cap to 8 (+2 from vanilla).
  • Adds unique building that increases leader cap by +1, and some other small benefits (1 per planet).
  • Adds 4 additional technologies that increases leader tech by +1.
  • Adds an edict that increases leader cap by +2.

Why choose this mod?
I looked at a lot of leader cap mods. Some mods increase it so that leader cap doesn't matter. Others fall short of expanding for late game for multiple sectors, fleets, scientist, etc. For me this feels like the sweet spot between keeping early game balance, and having the ability to expand to late game needs. By basing leader cap off total planets will allow for potentially unlimited expansion, but only as you expand through natural progression. Rather than altering vanilla buildings for smaller gains this just adds a new building which the player can choose to use or not.

Known Bugs:
The building will display a purple icon for leader cap due to Stellaris not being built to have leader cap buildings. If anyone knows how to fix it let me know. But otherwise its purely ascetic.

Compatibility:
No vanilla files were harmed, but will not work with mods that change base leader cap. However if you wish to change the base cap just load that mod after this one.
15 Comments
Grinch  [author] 31 Dec, 2023 @ 2:33am 
Should be fixed now. For some reason paradox removed the define for base leader cap. Just pushed an update to remove it from the mod. Everything else should work with absolutely no conflicts. I didnt do any testing so let me know if any issues pop up.
Empty_Cosmos 31 Dec, 2023 @ 12:23am 
Running into the same issue as the last two fellows, can't assign leaders to anything
Grinch  [author] 5 Dec, 2023 @ 8:09pm 
Weird, I will look into it next time I get a chance. Its been a second since I played Stellaris
Imperator of Rome 3 Dec, 2023 @ 10:14am 
I can't assign leaders to anything anymore. Wik might be onto something, this needs updated.
Wik 18 Nov, 2023 @ 4:40am 
new update corrupted the mod. please update
Brian 25 Jun, 2023 @ 5:00am 
Thank you for making this mod, appreciate this! Would you consider making the Estate require 25 pops instead of 10 so its only buildable on large planets? (i.e., require has_major_upgraded_capital instead of has_upgraded_capital)
Mr. Left 12 Jun, 2023 @ 9:28am 
Love the balance you struck with this mod! Definitely a must have for anyone looking for a leader cap mod.
Grinch  [author] 31 May, 2023 @ 8:33am 
Thank you, should work with practically anything
William07142 30 May, 2023 @ 7:30pm 
Love it so far. Does this work in Coop?
Grinch  [author] 27 May, 2023 @ 11:21am 
No. The balance is based around scaling with planets rather than tech.