Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Took me a year to figure out XD
BlockPickerSession: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.GetCurrentBlockForBlockVariantGroup(Int32 idx, MyBlockVariantGroup variants, Boolean respectRestrictions)
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.UpdateCurrentBlockToLastSelectedVariant()
at Sandbox.Game.Entities.Cube.CubeBuilder.MyCubeBuilderState.SetCubeSize(MyCubeSize newCubeSize)
at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)
at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId, Boolean groupwideDLCCheck)
at nevcairiel.BlockPicker.BlockPickerSession.HandleInput()
Also, it would be helpful if it started with the orientation of the block being picked.
The key command for Block Picker is NOT Control-G de jure; it is Control-G de facto. Technically speaking, the key command is Control + [Toolbar Config Key], which DEFAULTS to G, but is not necessarily G !
Maybe I'm a bit pedantic on the subject; however, I would suggest author edits the mod description accordingly.
Beyond that, thank you for the mod! I know it's going to be a huge help now that I figured out why it wasn't working for me!
I hope you are open to suggestions for expanding your mod, if not maybe someone else could pick em up :).
With different shortcuts, select all blocks of the type you are currently holding(selected by shift g or a block chosen from the toolbar). These then are marked by colored boxes like one of the pluginloader script for projectors allows for.
Add or remove additional blocks to that selection by yet some other shortcuts(shift +, shift - and looking at the block).
and then have those blocks swapped out all at once with a different block that is f.e. stored in the clipboard.
That then would allow for an intuitive mass change of blocks on the whole grid, with the capability of finetuning the selection of blocks that should be changed or left out from that change.