Barotrauma

Barotrauma

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Combat Overhaul Reloaded(COR) [Ru En]
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File Size
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Updated
43.731 MB
17 Apr, 2023 @ 6:51pm
21 Feb @ 9:00pm
61 Change Notes ( view )

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Combat Overhaul Reloaded(COR) [Ru En]

Description
I give full permission to dig around the files as I have cleaned them up to make them easier to read and edit for future use. [github.com]

If you wish to support me in making mods such as COR or other mods, here is my Patreon [patreon.com]

This version of COR is focused on performance, such as improved loading times and making weapons spawn their COR version when adding the mod. As you can already tell by the file size, I've cleaned up quite a few unused and redundant files. The original version of COR was nearly 43 MB and as of writing this we are at 37.6 MB nearly 40MB, While this may seem like very little change, do note that this version has been updated many many times, adding new weapons, textures, training mods, and more.

(You can now transfer your save from COL to COR without any issues.)

If you wish to contact me directly, you can use the Barotrauma Discord, there is a thread there just for COR.

Credits:
Base: M12 & panman
Main music: Uprava Army Admin Main
Texture rework: Laserman
Russian translation: Viktor Livingshield
DES-5 & RAPS sprites: lobotomite
Jamming logic: WorkingJoe

Current tasks:
Remaking textures to be more clean and distinct from each other.
Reworking how mags work to use conditions rather then round themselves


IF YOU WANT A NORMAL, PROPERLY-WORKING AND BALANCED WEAPONS MOD JUST USE EHA




(Active protection demo)


Combat Overhaul

Is a mod that focuses on reworking and re-balancing the WHOLE of Barotrauma's weaponry and TTK experience. It overrides some vanilla items, adds tons of new content and completely changes the way you play Barotrauma in terms of combat encounters.

Quick TTK



Tired of being stunned? Don't like that it takes ages and whole magazines to kill a relatively weak enemy? Fear not, here it ends! Weapons do more damage, but armor protects less, so be quick and approach in a more tactical way, for example, try out stealth!

New Crafting and Prices



Weapons and ammunition can be crafted or bought. But, as their efficiency grew, their prices did the same. You'll need a new fabrication station and components to produce such gear. At first it may seem insane that the gun costs several K marks, but remember - more firepower equals more loot and you can always just borrow some of it from fellow bandits or pirates!

Bandit Overhaul



About them! bandits and pirates got an upgrade to their gear and skills. No longer they will charge at you with their knives and crowbars, be ready for firefights against armored and armed enemies! There are also much more variety of them present as well as their own specific equipment.

Jamming and underwater shooting



But not all weapons are that reliable, oh no! Don't expect pieces of pipes that you improvised while your officer wasn't wanting to perform like a factory-produced military rifle! Some weapons jam when they come in contact with water and some jam just because you use them(but there's an attachment to help with this). You can tell if you have one of such by a little blue water sign on their inventory icon.

Customization



Weapons usually have 2 slots for attachments to customize them! But not just flashlights! Suppressors, Compensators, Barrels Extensions, Medical Scanners or even Modules that make your bullets shock, ignite or radiate enemies, thermal sights, Gauss boosters and much more...

Content
Of course there much more than just rifles, handguns and armor. Turret ammunition, explosives, c4 charges, mines, exoskeletons, new stimulants, rocket launchers, plasma rifles, handheld railguns of doom, laser carbines, crossbows and so much other things, that no description would ever fit!

Important(Compatibly)
COR overrides Human.xml and all vanilla weapons(to replace them with their COR versions) as well as talents and some minor things like logo and menu.
Do not use it alongside Ammo Extended 2
If you want to use it with something like Enhanced Armaments or [Legacy] EK - they work fine together.
IF YOU WANT TO USE IT ALONGSIDE NEUROTRAUMA PUT NT HIGHER IN MOD LIST AND SAVE IT IN SUCH ORDER

Compatibility Patches

Immersive Diving Gear (deprecated)

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Popular Discussions View All (1)
100
15 Jun @ 11:51am
Bug Reports
Ghost
594 Comments
D1M0S1Kz 14 Jun @ 11:11am 
п-8 пилот может стрелять если его обойма пустая, хоть и урона не будет
heheboi 14 Jun @ 9:48am 
Так попробуй Combat Overhaul Legacy
D1M0S1Kz 14 Jun @ 9:24am 
плохо продуман режим ПВП, обойма для пп появляется с 1 патроном, а для винтовку вообще не подходящие патроны в ящиках
Savohkinsmit 10 Jun @ 12:04am 
ЛОВИ МОЮ ГАДЗУ УУУУУАААА А АА А А А АА А А А АА А А А А А А АА А А А АА А А А А А А А А АА АА А А А А А А А А А А А А А А А
heheboi 5 May @ 7:21am 
:wilted_rose:
CFG100 4 May @ 10:43pm 
I have noticed a bug where the P-8 Pilot handgun has its magazine floating behind it when loaded and equipped.
Battle Engineer  [author] 6 Apr @ 10:43pm 
NT doesnt really effect COR
Aniway_Gnida 6 Apr @ 3:23am 
can COR be used with neurotrauma and nt compatibility patche?
Battle Engineer  [author] 14 Mar @ 7:35am 
what?
F I L I N 13 Mar @ 6:01pm 
Do I understand correctly that bots cannot reload weapons with a magazine type of power supply? Can it be fixed?