RimWorld

RimWorld

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Dark Ages : Crypts and Tombs
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Mod, 1.4, 1.5
File Size
Posted
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4.449 MB
17 Apr, 2023 @ 2:33pm
20 Apr @ 5:33am
21 Change Notes ( view )

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Dark Ages : Crypts and Tombs

Description

Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking here.

Consider liking and subscribing, it helps me grow and is really appreciated!
























Q: Why don't my sanguophages gain any joy from being around bloodflame candles and so on ?
A: Dear Tynan hardcoded the thought from the bloodtorch, your sanguophages will get a mood buff if Vanilla Framework Expanded is in your modlist.

Q: What's Dark Ages ?
A: See it as a series that would add a bit more flavor around a medieval/fantasy setting.

Q: So is this a Medieval Overhaul related mod ?
A: No but i encourage you to play with it as i will not make anything that isn't already covered by Medieval Overhaul.

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Why do i need VEF for the torch ?
A: it uses a comp for it to be placed on a wall and i didn't want to make the whole mod VEF dependent over one building.

Q: Can i suggest something ?
A: Of bloody course you can and i even want to hear your ideas ! I sometimes run short of those myself and good ideas are always appreciated !



Thanks to Det, Zomuro and Cat for the help refining the descriptions.

Thanks to Sandwish and Sovereign for their help figuring out some random stuff within the xml. (i suck at that)

Thanks to Visandar for sketching and helping with some of the designs and the ossuary walls.

Thanks to Inglix for fixing my patchwork XML.

Thanks to Pyon for being such an inspiration and one of the first people that helped me become a rimworld artist.

Bonus thanks to Sovereign that provided the WallTomb c#. It's a more medieval version of the tomb from
Undergrounders: Mortuary Crypts and Catacombs (Go give it some love)

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.
[ko-fi.com]


Popular Discussions View All (1)
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21 Apr @ 5:07pm
Suggestions! Write yours below!
Kippy
267 Comments
Dizzy_Dares 15 Jun @ 10:15am 
does any of these give bonus to psyfocus gain for psycaster who have the grim focus thingy ?(cannot remember the real name at the moment.
or ideologies that like grim styled things?
Deankiller Turnupseed 12 May @ 1:25pm 
do these spawn naturally too?
iGeo 1 May @ 8:12am 
My bad, I didn't read the description text and expected it to behave like the vanilla reliquary. Thanks for the answer!
Sir Van  [author] 29 Apr @ 4:40pm 
@Azraile Works perfectly on my end.

As for the second part, you can make a local copy (or patch) and go in the mod folder 1.5/Mods/SepulchralReliquary/Defs/Buildings_Reliquary and tweak the <containedThingOffset>(0,-100,1)</containedThingOffset> and set the -100 to 0. (Yes the relic is stored 100 layers underground, just to be safe)
Azraile 29 Apr @ 4:31pm 
Yah righting clicking on the reliquary gives shows like there is no relic, doing it on a normal one shows to install the relic normaly and i would rather the relics float over the box than not show up personaly.
Sir Van  [author] 29 Apr @ 4:38am 
@stalksetcup I have no idea but i'd assume it works fine

@Azraile Right click on the reliquary

@iGeo unfortunately no, it's in the silver box. I originally wanted the relics to show up but couldn't due to how the north-sprite is so i had to go for that option.
stalksetcup 29 Apr @ 4:25am 
Question: will this mod have problems with the game style "Development from the level of savage development to the technological future" where the Neolithic and Middle Ages fragment takes up only half of the game?
Azraile 28 Apr @ 4:39pm 
I couldn't get my pawns to even place them in the reliquaries at all.
iGeo 25 Apr @ 9:08am 
It's just me or relics don't show up on these beautiful reliquaries?
Sir Van  [author] 20 Apr @ 5:34am 
@MilkyFresh @fr0 Sorry i hadn't received any sort of ping for the latest comment until fr0. It shoooould be fixed, do tell me if it isn't or you encountered some weird errors along the way