Arma 3
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Snapping for Eden and Zeus
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
232.984 KB
11 Apr, 2023 @ 4:37pm
5 May @ 7:17pm
34 Change Notes ( view )

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Snapping for Eden and Zeus

In 3 collections by Ampersand
Ampersand's Workshop
17 items
Modular Structures
24 items
Editing
19 items
Description
Easily align objects in the editors.

Features
- Object-to-object snapping on drag-and-drop
- Snap selected object to object under cursor by keybind
- 90-degree angle at single point or custom angle by 2 matching points
- Snap to terrain can be enabled for walls
- Model memory point with "snap" in selection name, OR auto-calculated snap points: thin objects get 1 point at each end, thick objects get 4 corner points
- Does not create mission dependencies
- Client-side for Zeus
- Hints: nearest snap points shown in red if too far to snap, yellow and green for successful snap
- Works for all objects inheriting from class Static
- Collection of mods containing modular structures assets


Eden
- Enabled with Translation Grid (use a small grid size)
- Rotation snapping to nearest 90-degree-angle enabled with Rotation Grid
- Surface mode for walls on hilly terrain enabled with Surface Snapping
- Set Waves to 0% when placing over water, then set to desired level afterwards.

Zeus
- Enable snapping with Curator Compass
- Enable Rotation snapping with Curator Clock

Keybinds
To use keybinds to control the snapping mode instead of the above, turn on the CBA Addons setting, then set keys for toggling each mode in Modded Keybinds.
Set key to snap selected object onto object under mouse cursor.
Bonus keybind for opening the Attributes menu for selected entities.

Contribute translations and custom snap points to the GitHub[github.com].
How to find the position of a vertex at a corner.[gist.github.com]
119 Comments
Ampersand  [author] 8 May @ 5:37am 
There's been a series of small updates. Your report is appreciated!
NovaTheSpaceWolf 7 May @ 11:47am 
@Ampersand I just loaded the mission in Eden after reading your reply. I touched nothing, snapping is now working again on the assets I mentioned before. Not sure what happened. I'll let you know if it breaks again.
Ampersand  [author] 4 May @ 8:10pm 
Hi. There was a change that fixed drag-and-drop still triggering a snap when keybind setting was enabled. Check if that setting is enabled. If so, you can set the keybind and use that, or disable the setting for drag and drop.
NovaTheSpaceWolf 4 May @ 7:28am 
Hello, I'm having an issue with the mod, it was working up until about a week and a bit ago, now assets from TIOW that used to snap together no longer are. I've even gone into a new scenario in Altis and have attempted to snap vanilla assets together and nothing is happening, I've made sure that snapping is turned on, it's loaded in Eden but it just refuses to do anything.
Ampersand  [author] 29 Mar @ 12:51pm 
Reverted fix for ACE Razorwire Barrier which was causing mission dependency. This object will not snap on drop, but will still work with the keybind.
LEE O C 22 Mar @ 6:46pm 
ohh hang on, i found sez_main in this addon folder, my problem was seb_main, sorry
LEE O C 22 Mar @ 6:41pm 
wierd coz a seb_main isnt even in my files anywhere, or any file named seb when search, just file explorer searched
LEE O C 22 Mar @ 6:18pm 
do u mean seb_main? i got it the other week, dont think it was this mod, cant remember if i tracked the mod down causing it
ThatGreenNeko 22 Mar @ 9:42am 
Sorry I dont have a picture and are too busy to get one currently but it shows as sez_main in the required addons.
Ampersand  [author] 22 Mar @ 8:53am 
Show me the Required Addons screen from your mission.