Cities: Skylines

Cities: Skylines

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Prop Control 1.0.1
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2 Apr, 2023 @ 5:34pm
1 Apr @ 8:12pm
11 Change Notes ( view )

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Prop Control 1.0.1

Description
A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]

[paypal.me]
728 Comments
algernon  [author] 3 Jun @ 11:33pm 
@ohdro Yes.
ohdro 3 Jun @ 11:17pm 
@algernon PO still works?
algernon  [author] 30 May @ 9:03pm 
@Solafare Not reliably, no. The best way is to use Procedural Objects instead of props (via the Procedural Objects mod).
Solafare 30 May @ 6:57am 
Is there a way to disable the prop limit? I'm having the issue of older props dissapearing whenever I place new ones.
algernon  [author] 27 May @ 5:40am 
@KyL1nyu_ Check the mod's options panel for settings - especially those that reset the prop to the ground.
KyL1nyu_ 27 May @ 1:30am 
Hi author, I want to ask a question, why I put a prop on the right height and after I snapped it, it got back to the original height (which is not accurate). Could you please tell me how can I adjust it?
algernon  [author] 26 May @ 3:34am 
@yanlee985 Via prop scaling, yes.
yanlee985 25 May @ 9:31pm 
Can you scale the decals in this mod?
algernon  [author] 13 May @ 5:47am 
@chabiytb0792 Korean now added. Thanks in advance for your translation help!
chabiytb0792 13 May @ 5:07am 
This is a very good mod, but I have a request. Please create a Korean translation page for Crowdin. All control mods support Korean, but the prop control does not have a Crowdin page, so a Korean translation is not possible.