RimWorld

RimWorld

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Hospitality: Storefront
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Mod, 1.4, 1.5
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513.030 KB
25. mar. 2023 kl. 12:03
27. maj 2024 kl. 12:21
24 ændringsbemærkninger ( vis )

Abonner for at downloade
Hospitality: Storefront

Beskrivelse
Description
This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register will be put up for sale.

The customers mood will depend on social skills of your selling force. On top of that the selling price of the item will depend on the difference in negotiation skills of both the customer and your staff. If you put an abrasive mute caveman in charge of your store you will basically give away everything for free and insult your visitors at the same time, so that would not be the brightest move.

What people prefer to buy in your shop is roughly the same as with the hospitality shopping area, if they are hungry they will prefer to buy food etc. But again the social skill will also impact what they buy, with a high social skill you can sell items the customer might not really like all that much. There are always expections of course, you cant sell drugs to a teetotaler or clothes to a nudist, even with 20 skill :-)

On top of that, and what makes Storefront even more worth the effort of a pawn standing by is the perk that a highly skilled seller can sell items that are above the guests budget. The extra silver is wire-transferred from the faction's base to the cash register ;). This way you can sell those more expensive apparel and weapons. Or other things, like art (make sure you put it in the store uninstalled, installed art to increase the beauty of the store will not be put for sale).

Compatibility notes
If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

You may also like...
It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://sp.zhabite.com/sharedfiles/filedetails/?id=2957271002

github repo: https://github.com/tomvd/Storefront
If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster
Populære diskussioner Vis alle (2)
2
17. mar. kl. 21:00
Vehicle Sell
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2
12. dec. 2024 kl. 2:56
Stop-by Customers
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206 kommentarer
Adamas  [ophavsmand] 22. juni kl. 6:21 
@MichalPl111 Cash Register is not my mod, but I pretty sure there is a medieval version of it, so without electricity.
MichalPl111 21. juni kl. 6:36 
Can you make cash register work without electricy? or a variant called "cash counter"
Adamas  [ophavsmand] 26. maj kl. 23:20 
@salt miner that sounds like a mod conflict would help if there would be an error message
Adamas  [ophavsmand] 26. maj kl. 23:19 
@Kenny only hospitality guests use the store
Adamas  [ophavsmand] 26. maj kl. 23:19 
@WeAI I noted down the bug in will have a look
salt miner 25. maj kl. 11:07 
doesnt work, guests just haul the item infront of the cash register and leave
Kennyzaiix 11. maj kl. 21:01 
Was it possible to have pass by traveller to buy in store without guest bed?
WeAI 7. maj kl. 7:18 
The restaurant mod seems unaffected,
WeAI 7. maj kl. 7:17 
Wait, I seem to have noticed that the number of items that the cash register can display is limited. I used a stacking mod, so one compartment stores over 2000 pieces of meat, which seems to take up most of the cash register's detection capabilities. The cash register only displays a few items. When I marked this shelf as not allowed, the cash register displayed items from other rooms normally.
So is there a chance to get a fix for this bug?
WeAI 7. maj kl. 7:09 
The range of the cash register seems to be ineffective, and the items on the storage rack in the adjacent room will not be detected