Rain World

Rain World

362 ratings
SimplifiedMoveset
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11 Feb, 2023 @ 2:36am
28 Apr @ 11:58am
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SimplifiedMoveset

Description
Various movement changes. The main idea is to remove or simplify timings, making it easier to perform advanced moves consistently.
In addition, includes the ability to breath underwater and crawl on walls (disabled by default).

Here is a youtube video showing Rain World v1.5 + some of the changes in action:
https://www.youtube.com/watch?v=Jp6UyUgoWB0

More specifically, this mod includes the options:
  • (Beam Climb) Climb straight up horizontal beams. Grab beams when holding down in various cases. Lean instead of dropping from beams.
  • (Belly Slide) Removes timing for rocket jumps and throwing spears during belly slides. Adds sliding down slopes.
  • (Crawl) Crawl turns can be used to initiate rolls and on slopes. Increases turn rate in corridors. Removes slowdown when holding down.
  • (Crouch Jump) Decreases charge time for super launch jumps.
  • (Grab) Disabled by default. Grab dead large creatures only when crouching.
  • (Gourmand) Exhaust only when throwing spears. Stun creatures with rocket jumps. Slides, slow rocket jumps and rolls only stun and deal no damage.
  • (Roll 1) Rocket jumps from rolls have consistent height.
  • (Roll 2) Disabled by default. Removes the ability to chain rolls from rocket jumps (without additional height).
  • (Slide Turn) Disabled by default. Reduces the requirements for slide turns. Backflips are possible earlier.
  • (Spear Throw) The throw momentum does not affect slugcat on the ground. The momentum while climbing beams is reduced. Throw boosting in the air is still possible. Weapons cannot change direction after being thrown.
  • (Stand Up) Stand up after various animations.
  • (Swim) Disabled by default. Removes breath limit underwater. You can eat underwater. Increases swim speed. Adjusts buoyancy.
  • (Tube Worm) Adds auto-aim grappling to beams. Changes affect Saint.
  • (Wall Climb & Wall Jump) Removes wall sliding. Normal jumps are prioritized for small obstacles instead of wall climbing / jumping.
  • (Wall Climb) Disabled by default. Adds crawling on walls.
  • (Wall Jump) Only wall jump when facing away from the wall. Wall jumps are prioritized over using tube worms.

BUG REPORTS & FAQ
See the corresponding sections on the Steam Workshop page for the mod SBCameraScroll.

SOURCE CODE & CHANGELOG
See the GitHub page[github.com] for this mod.

OLDER VERSIONS
You can download any version from:
https://github.com/SchuhBaum/SimplifiedMoveset/releases

Follow the installation instruction from:
https://github.com/SchuhBaum/SimplifiedMoveset?tab=readme-ov-file#installation
195 Comments
SchuhBaum  [author] 14 May @ 8:30am 
This is intended. You need some way to die. You can get stuck underwater. Some regions have water streams or the rain effect basically blinds you. In multiplayer this can lead to a forced restart because the shelter does not close when one player is stuck outside (even when easy mode is enabled).

You lose it too when leeches grab you.
Peacherweasel | Skyjackal 12 May @ 12:49pm 
Update: I did some testing around; It also seems to be occuring when the cycle rain timer reaches 0 & the night cycle begins (I have the "No more Rain World" mod enabled) & apparently when the night cycle arrives/time changes, the "infinite breath" seems to auto disable itself during this sequence & the player can drown despite the infinite breath/swim tweak on
Peacherweasel | Skyjackal 12 May @ 12:05pm 
Having an issue: I have the Swim moveset toggled on, (I didn't have issues before until now) & I'm not getting the "infinite underwater breath" in specific regions/on specific slugcats in Expedition Mode. (Specifically Artificer & Monk + in Drainage System & Outer Expanse)
Nyxlanders 9 May @ 2:07pm 
nvm, i fixed by unsubscribing and subscribing to the mod
SchuhBaum  [author] 9 May @ 1:26pm 
Zero horizontal speed even with swinging? Have you checked if this happens when the mod is disabled?

"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Nyxlanders 8 May @ 2:15pm 
no, you don't understand me, there's no boost at all, I just fall straight down
SchuhBaum  [author] 8 May @ 2:57am 
I don't think that the mod changes anything there. But I agree that you should be able to jump from ropes.

Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.
SchuhBaum  [author] 8 May @ 2:28am 
What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it.
Nyxlanders 7 May @ 5:11pm 
I find really annoying that you can't jump out of ropes whem Beam Climb is active, I often die in The Watcher in rotten regions because of that feature.
MaxedLunacy 1 May @ 8:47pm 
No, but for more casual uses, like exploring rain world in rain meadow, it can be really helpful. Especially because of the more generous whiplash timing, storing backflips would allow slugcat to more easily reach different areas of the map. I remember when I wanted to travel with a lizard, but I couldn't clear a gap, so I had to whiplash and store a backflip to make it onto a pipe. This took around 15 minutes to do, and being able to shorten that amount of time would be much appreciated.