Cities: Skylines

Cities: Skylines

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Tram - Promenade Road #02
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Assets: Road
File Size
Posted
Updated
36.050 MB
23 Jan, 2023 @ 7:20am
14 Jul, 2023 @ 4:39am
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Tram - Promenade Road #02

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description


Hello all togther !

This is a Plazas and Promenades Variation of my "Promenade Tram Road #01".
I´ve changed a lot [Walkway width, Tram - Tracks Position etc], but kept the base look. It can be easily used together with the first version.

There might be some infos missing in this description ... thats due to the limited word - count in these workshop descriptions ... so if something is unclear, feel free to ask. ;)


  • reused textures from other releases
  • 4 different Tram Foundations [cobblestone + 3 different Grass Versions]
  • 4 different Walkway - Versions
  • 2 different Dock - Walls with 4 different versions each [Bs. / Fence / no Walkway]
  • 2 different Piers [normal width / half width]
  • per Pier 2 different heights and positions [can be attached to all Wall versions]
  • Green & Red Bike Lanes
  • both with Connections on / at Nodes
  • Vanilla Rails
  • Tram Wires can be changed [same way as on my other Roads]
  • some custom Props used [can all be deactivated via AN]
  • Vanilla Tram Poles can be activated [main Poles are from the LRT Pack]
  • only ground version
  • doenst work as a Quay, it only looks as one
  • ...due to the high amount of 3d models within this network :
    • 1. I might have done something wrong (so pls report potential issues!)
    • 2. it might take a second longer to load the "AN menu"


  • Overview of all AN Customisation - Options [currently incomplete]
  • change Tram Foundations via - Segment Flags [drop down Menu]




  • remove Connections on / at Nodes via - Segment End Flags

  • change Dock Walls via - Segment Flags [drop down Menu]



  • add / change Piers via - Segment Flags [drop down Menu]






  • remove Pier - Nodes via - Segment End Flags

  • change Walkways independently via - Segment Flags [drop down Menu]



  • remove Walkway End Nodes via - Segment End Flags

  • change Bike Lanes via - Segment Flags [drop down Menu]



  • change the Platform via - Segment Flags [drop down Menu]


  • change Rails / Wires via - Segment Flags [drop down Menu]


  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • Prop Pack - [Decals / Tree Guards]
  • LRT Prop Pack - [Poles]
  • Traffic Lights Prop Pack - [Traffic Lights ;)]
  • Stop Shelters Prop Pack - [Shelters ;)]
  • Tram Stop Signs by Pewex - [Stop Signs;)]
  • Those Props are just decoration, but I highly suggest to use them as well. They´re all very light weight, optimized for the LSMr and can individually be deavtivated via AN.
  • Potato Trees Pack [also lightweight and small in file size / can be deactivated]
  • Stilt Props Packs [used for the Piers]


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

35 Comments
manmuel 23 Jul, 2023 @ 7:20am 
clus - you are awesome!
clus  [author] 12 Jul, 2023 @ 9:48pm 
@PHRailways ... Hi. The reason for that is, that I didnt include Bend Nodes due to the huge amount of customization options within this network... the update will also include a "base Bend Node", which should "fix" this issue as well...
clus  [author] 12 Jul, 2023 @ 9:45pm 
@all After literally hours of different tests I finally found a solution ... I'll update probably tomorrow evening... This is just an FYI ;)
manmuel 9 Jul, 2023 @ 11:57am 
Ok think WiWi (the guy who made the piers and bridges variations für Metro and trolley) made pedestrian roads
PHRailways 8 Jul, 2023 @ 1:56am 
Anyone else having the problem where when the road is straight, it's fine, but when you attempt even just a slight curve, you get the blue colour/see-through road?
clus  [author] 5 Jul, 2023 @ 12:27am 
Tbh ... I dont know exactly how that works ... I have to dive a little deeper in to this at the weekend. The sad thing is, that nobody but me (If I am incorrect and there is smthng else in the WS, pls put a link in here) has released a PP network... Therefore I am not able to compare this net here to a probably working net from somebody else...
manmuel 4 Jul, 2023 @ 7:56am 
huh, how does the garbage in ped-areas exactly work? I put up the respective building on a normal road, drew the ped district and it doesn't get collected. as there is no normal road part I guess the road would not work as a normal one?
clus  [author] 23 Jun, 2023 @ 3:13am 
I can confirm that issue ... I've also rechecked everything a second time and still cant find any cause for that problem. Tbh ... Idk why thats happening or better in the current case, "not happening". :/ Sry
manmuel 17 Jun, 2023 @ 11:56pm 
same issue as egoist had. awesome asset but the garbage isn't taken away
PhazezGova 10 Mar, 2023 @ 6:16am 
I hope you stay with us as a modder in CS:2 :)