Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[Beta] New Factions (2) v0.50 - Bugged
   
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Tags: Mods
File Size
Posted
Updated
9.624 MB
18 Jan, 2023 @ 6:27am
13 Mar, 2023 @ 11:51am
8 Change Notes ( view )

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[Beta] New Factions (2) v0.50 - Bugged

In 1 collection by swefpifh
[Cosmoteer] My others mods
15 items
Description
⋮ This mod is intended for private use for BHFR. No support request will be taken into consideration.
→ [BHFR] «Beyond Horizon France» is a clan/guild of friends. Our goal is to play games together in peace.

⋮ What is a project in the «Beta» phase?
→ The term refers to a project that is in an advanced stage of development, but still requires minor or major corrections before its imminent release.

⋮ Access to previous versions :


This mod add new faction and adds new ships to this faction. These ships use weapons from different mods that you will have to install.

⋮ SWEFHEIM Technologies (WIP)
// Created and managed by swefpifh The SWEFHEIM Technologies firm was able to acquire several planetary systems after conquering the arms market. Since then, it has established a totalitarian Technocracy throughout its territory. Their goal is to advance science and technology by pushing the boundaries ever further. Because of the research conducted, the assets of SWEFHEIM Industries are worth their weight in gold and attract the covetousness of the less honourable. As a result, the company allocates a huge budget to security and provides the police with the latest technology.

⋮ Cybengine Motors (WIP)
// Created and managed by Cybninja A seemingly industrial company. In reality, behind this name lies a para-military company whose aim is to intervene in the bloodiest conflicts in order to stop atrocities and other war crimes. Originally conceived as a galactic leader in the creation of cybernetic and AI products, the CEO, seeing the various conflicts and wanting them to stop, asked all of his employees to do everything in their power to build a single ship that could, just by seeing it, stop the fighting. The R&D team found an interesting shape. «The Trident», they claimed, was the symbol of the god of the sea and that its simple sight would calm the mind. The CEO approved the idea and launched all the teams into the design of a trident-shaped ship. It took a full decade to build the first ship. «The Trident» model had finally left their factory. Alas, the CEO learned shortly after this event that he had an incurable disease and that he had only two years to live. He made a radical decision to put his brain into a machine. The machine in question is the VAX machine for «Automatic Virtuosity of eXcellence». The CEO was the first to have his brain removed in order to put it into this machine. The operation was successful and the CEO's VAX was installed on the first prototype. The prototype still exists and the CEO still runs the company today. Cybengine Motors has become a war machine but also an industrial one and, as in the myth, every time a trident ship appears near a conflict zone, the conflict stops. Then it must be said that the first time they appeared, the belligerents turned their guns on them and the result was surprising. The military forces of the belligerents were simply destroyed. It was a massacre, and when the news spread across the galaxy, the news was "Two belligerents wiped out in a conflict with trident ships". From now on, you too, if you come across a trident ship, continue on your way.
22 Comments
swefpifh  [author] 6 Oct, 2024 @ 1:01pm 
I'm sorry, but I'm not modelling for Cosmoteer at the moment. I'll update, but I can't give a date at all...
That one Weeb 21 Oct, 2023 @ 3:55pm 
Any news on a potential fix/update to the mod? (Noticed its been several months.)
Arlington 12 Oct, 2023 @ 10:43am 
Its named Light Car... somthing
Arlington 12 Oct, 2023 @ 10:42am 
one of the ships has no cockpit :steamfacepalm:
Baka yellow 24 Apr, 2023 @ 7:48pm 
That... explains alot. Could you specify that in the description until it's fixed?
swefpifh  [author] 23 Apr, 2023 @ 11:59pm 
Yes, i havent added high tiers. It for that. Sorry.
Baka yellow 23 Apr, 2023 @ 8:23pm 
And yes, this is due to the "FloatRouletteWheel".
Baka yellow 23 Apr, 2023 @ 8:23pm 
@swefpifg here's something a bit more useful for you.
https://anotepad.com/notes/nty9d9iy
password is Passward1

Was warping into 11-13 sector when it happened.
swefpifh  [author] 16 Apr, 2023 @ 12:53am 
@Philiipp06 & @ThatSage114 :

Indeed, an error occurs during the jump. I had tested this and it didn't crash, I think I must have generated a small error somewhere.
ThatSage114 15 Apr, 2023 @ 3:06pm 
philipp06 i asked the dev for support about this crash and they said it was a mod. I have figured out its this as this is the only mod i have that adds factions. The dev said is due to the mod adding an incomplete faction and not all systems (sectors) will crash, They said many others has reported similar crashes like this due to fact that the "FloatRouletteWheel" has empty value as you said.

PSA: This mod is somewhat broken. Do not use.