RimWorld

RimWorld

492 ratings
[FSF] FrozenSnowFox Tweaks
15
2
2
5
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.471 MB
25 Nov, 2022 @ 8:42pm
24 Jun @ 3:20pm
241 Change Notes ( view )

Subscribe to download
[FSF] FrozenSnowFox Tweaks

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
26 items
Description
Description

This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal tweaks collection ported over to the XML Extensions mod in a nice fancy package.

As a result it has a proper options menu where you can enable any tweak you like and customise several of them by inputting numbers. All tweaks are disabled by default and can be enabled individually. Where possible default input settings use vanilla numbers, in places where vanilla numbers don't exist my own default numbers are used.

To avoid mod conflicts with individual tweaks this mod should be loaded near the end of your mod list.

List of Tweaks

A full list of tweaks can be found in the pinned thread here.

Tweaks can be enabled in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu.

When enabling tweaks make sure to check your active mod list for any mods that might do the same thing. Having both active at once will likely result in errors or issues. The severity of which will vary depending on what the mod/tweak is attempting to do.

This mod says its incompatible with your mod X?

If one of my mods is listed as incompatible it means that this tweaks collection includes it. Any mods that could be customised in some way such as More Quests will have a proper settings menu for people to adjust as they like.

Can you do X?

If it's related to one of the existing tweaks then I likely will. For other things the answer to this question is probably going to be largely no. This is my own personal tweaks collection prettied up and packaged for others to use. I don't really intend to go adding everything people suggest as a tweak. If you can make a convincing argument on why the tweak you want annoys not you but me then I'll consider it.

Can you support X mod for an existing tweak?

When it comes to mod support I generally support mods as I use them. I use a large selection of Vanilla and Alpha series mods so most of them should be supported. If one of my tweaks doesn't support a mod leave a comment in the thread linked below and I'll see about adding it.

Requests for mod support.

Recommended Mods

BetterSliders
Adds numerical inputs for all sliders in Rimworld. Useful both in game and for this mods settings menu to fine tune numbers.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (3)
120
13 Jun @ 10:25pm
PINNED: Bug Reports
FrozenSnowFox
18
20 Apr @ 3:27pm
PINNED: Mod Support
FrozenSnowFox
691 Comments
たぁぼう 5 hours ago 
@FrozenSnowFox
Thank you for taking the time to respond.
There was also an Incident-type error...
This is completely my adjustment error. I apologize for displaying it in the log.
Thank you for all your very nice mods.
Thank you again and again for your support.
FrozenSnowFox  [author] 24 Jun @ 3:22pm 
@たぁぼう
I looked into it, found the issue and uploaded a fix. I had a patch specifically for Dubs Rimkit but it was already being caught by an earlier patch. As a result it was patched twice causing errors.

In your log you also have another error which is probably related to my More Quests tweak. All your storytellers are giving the error "minSpacingDays too high compared to max number of incidents". Basically you've set the minSpacingDays too high for the amount of incidents you've set. For instance you can't expect 15 incidents to occur within 7 days if they require minimum of 1 day between them.
たぁぼう 24 Jun @ 6:04am 
@FrozenSnowFox

Sorry for the inconvenience.
Nice to meet you. I am a person who has been using your useful mod.

I am contacting you because I have found a conflict between mods.

I am sorry to bother you, but I would appreciate it if you could check it out.

Using DubsRimkit and [FSF] FrozenSnowFox Tweaks
with a red error
<apparel><countsAsClothingForNudity>false</countsAsClothingForNudity><wearPerDay>0</wearPerDay>
from I found an error that starts with

Detailed log
https://gist.github.com/HugsLibRecordKeeper/167b88cc19b2062fd1ba3d656eb5261a

Thank you for your time and we would appreciate it if you could check it out.

Also, I am not an English speaker, so I apologize if I did not communicate well.
FrozenSnowFox  [author] 20 Jun @ 6:44pm 
@VitaKaninen
I'm not sure how or why this happens. However I do know steam can be a bit weird with downloading updates at times. Some people have gotten stuck with mod files that are months out of date. Then there's instances such as yours where for whatever reason it didn't download all the files. Verifying the game files at times like this can usually fix things.
VitaKaninen 20 Jun @ 6:39pm 
Thanks for your help, and thanks for all the great mods!
VitaKaninen 20 Jun @ 6:39pm 
Refreshing the mod didn't fix it, but verifying the game files did fix it.

How would my game files become corrupted like that?
FrozenSnowFox  [author] 20 Jun @ 6:19pm 
@VitaKaninen
I grabbed a copy from steam to check the files and it looks fine. I also didn't mess with Pasture Grass. Try unsubscribing and resubscribing and if that doesn't work try verifying your game files. I get the feeling steam messed something up when it updated your mod files.
VitaKaninen 20 Jun @ 6:14pm 
https://gist.github.com/HugsLibRecordKeeper/988ea8caf684c0cd020685dc1f43fa2d

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5C1299F0] Duplicate stacktrace, see ref for original
Subnode:
<thing Class="Plant"><def>FSFPastureGrass</def><id>FSFPastureGrass2515994</id><map>0</map><pos>(171, 0, 216)</pos><health>85</health><questTags IsNull="True" /><spawnedTick>10589834</spawnedTick><growth>1</growth><age>1764000</age><unlitTicks>24000</unlitTicks><sown>True</sown></thing>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
VitaKaninen 20 Jun @ 6:08pm 
Game was running normally yesterday, and all my pasture grass was fine. I updated the mod today, and when I load in, the log is full of errors about unknown references to pasture grass, and my fields are bare.

I also had a grow zone around it, so that they would automatically plant it back when it dies, and I also updated the Smart Farming mod, so it might be related to that as well.
FrozenSnowFox  [author] 20 Jun @ 6:03pm 
@VitaKaninen
It has a lifespan of one year. It might have died of old age? In fact it might not be a bad idea to change that so it straight up doesn't die.