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If the trait has an effect which is triggered when a specific conditions are met
If the trait has a per X effect (in which X means pop/district/blocker/ect.)
If the trait has "each pop working as" effect
Optionally you could just go into the mod files and search inline_script = "traits/no_randomized". It is the line that determines if the trait gets affected by the mod or not. For the most part the traits have basically the same name as they have in the game.