Stellaris

Stellaris

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Bug Fixes 3.14√
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5 Oct, 2022 @ 8:43am
16 Nov, 2024 @ 5:29am
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Bug Fixes 3.14√

In 1 collection by Dr. Addiction
小羊的游戏体验改进包
6 items
Description
This mod fixes some long-standing and recent bugs or unreasonableness in the game.
I so want a thumbs up:p


Details:

· Xenophobe and Fanatic Xenophobe empires can no longer incorrectly have the ability to grant full citizenship to aliens. (Paradox intended for Xenophobe empires with the Synthetic Fertility Origin to grant full citizenship to robots, but a coding mistake caused a series of checks to apply exclusively to robots instead. Another funny bug.)

Similarly, Xenophobe and Fanatic Xenophobe empires can no longer incorrectly have the ability to grant full military service to aliens.

· Bug fixes and improvements in rationality to the pacifist resolutions of Galactic Community: The Toxifier and Devolving Beam will now correctly violate the corresponding Galactic Laws. The using of Armageddon, Indiscriminate Bombardment, and World Cracker and so on to a Crisis Faction (including Endgame Crisis, the countries that had been declared Crisis and the countries that had Become the Crisis or Cosmogenesis AP and had Crisis Level 5) will no longer violate the Galactic Laws. If Crisis is ongoing, Demobilization Initiative (the final resolution in the pacifist path) will no longer prohibit Militarized Economy policy. Last Resort Doctrine and Demobilization Initiative will now provide a 25% shipbuilding speed bonus during a Crisis.

· Added the missing conditions and weights for the Cosmogenesis to the AI Will in resolution of Galactic Community. (Paradox just forgot it.)

· AI will now use Edicts and Campaigns other than those that consume Unity. ( The bug that has always existed in vanilla, and the 3.9 has affected more. )

· The situation of "What is to be our fate" from Shroudwalker Enclave will now correctly end after when it caused no result. ( In vanilla, it won't, because Paradox forgot, again.)

· The AI country with Civic "Autonomous Drones" or "Sovereign Circuits" will now normally recruit leaders instead of being in a daze. (In vanilla, they still don't understand how to use Energy, Food or Minerals for a leaders' upkeep.)

· The Origin "Payback", the event "Healthcare Crisis" will now be correctly avoided after Gene Clinic has been repaired. ( In vanilla, the lack of trigger condition led to the triggering of "Healthcare Crisis" even if Gene Clinic was repaired and the tech was obtained.)

· Machine Intelligence Empires will no longer vainly and repeatedly assimilate their main species (after synthetic evolution), resulting in massive unemployment and economic collapse. ( The malicious bug added in the vanilla 3.6 is the primary culprit that led to the collapse of the Machine Empires in the mid to late stages. However, because players usually pay little attention to the details of AI, they are rarely noticed. In fact, it occurs almost 100%. )

· Ditto, Organic Empires, too.

· The Civic "Scavengers" can now salvage and repair Frigates. ( In vanilla, Frigates can't be salvaged, obviously Paradox forgot that they had added a new ship size. )

· The Admiral you obtained in event "Promising Officer" will now had the corresponding trait if you had Civic "Crusader Spirit" or "Letters of Marque".

· And, if your main species had the advanced trait "Erudite", the Admiral will also correctly have it, just like "Cybernetic" or "Psychic". ( In vanilla, even if all your pops had the trait "Erudite", the Admiral you obtained in this event would still not have it. )

· When releasing a sector as a vassal, if you are in the Federation and federal law allows vassals to join, the released vassal will correctly automatically sign a commercial pact upon joining the Federation. (In vanilla, when a country joins any federation, it will automatically sign a commercial pact with its members. The vassals formed by the release of sectors may have been generated directly within the federation, mistakenly bypassing the judgment of joining the federation and failing to automatically sign, and you cannot actively sign with it, resulting in a loss of production.)

· In The War in Heaven, AI will no longer make illogical votes in Galactic Community. ( In vanilla, AI will always trying denouncing one side and The League of Non-Aligned Powers even which they belong. )

· In "Denounce Both" resolution in The War in Heaven, AI belong to any side of Awakened Empires will no longer display a exact opposite voting reason, but a correct one. ( In vanilla, AI will incorrectly display "They are not part of an Awakened Fallen Empire" even actually they are. )

· The resolution "A United Front" will now increase the damage done to the Great Khan. Accordingly, the damage bonus of resolution "Anti-Piracy Initiative" to Khan has been removed. ( In vanilla, AI will always trying passing "A United Front" when Khan awakened, but the resolution has no effect to Khan but reduce Energy production. )

· When any member of the federation is Market Leader, other members will now no longer always resolutely oppose the resolution to relocate Galactic Market if it is proposed by a member of the federation. ( In vanilla, this unreasonably prevented you from relocating Market Hub within the federation. )

· The Uplifting event of the Enigmatic Cache, when the initial template of the main species has the traits "Intelligent" and "Quick Learners", will correctly no longer trigger the worse outcome "ignorance is bliss". (In vanilla, the criteria for determining the outcome of this event were incorrectly coupled, resulting in a loss of meaning, and the possibility of triggering "ignorance is bliss" could never be avoided.)

· In addition, possessing the advanced trait "Erudite" and their corresponding traits of Overtuned version will also avoid triggering the worse outcome "ignorance is bliss.". ( The content that should be updated that had forgotten by Paradox. )

· Further, with these traits, Nightmare events will now no longer trigger when uplifting.( The content that should be updated that had forgotten by Paradox. )

· Corrected the description of the First League Homeworld, now will no longer wrongly states that "It no longer supports life". ( Because in old version, this is a planet can't be colonized. )

· (Paradox has fixed) The trait "Agrarian" of overtuned version will now correctly provide double bonus when the edict "Damn the Consequences" be activated. ( In vanilla has no effect. )

· (Paradox has fixed) The trait "Conservationist" of overtuned version will now correctly provide -10% consumer goods upkeep instead of +15%. ( Yes...and it will double to +30% when the edict be activated in vanilla!!. )
Popular Discussions View All (1)
1
10 Aug, 2024 @ 7:48am
Awakened FEs are not building buildings
Question
108 Comments
Dr. Addiction  [author] 19 May @ 3:11am 
@Zhao_sj 根据我上一次的粗略测试(半年多前),九成还在吧,现在我猜大差不差。顺带一提,由于版本大改现在不建议带此mod,过一两个月会更新。
Dr. Addiction  [author] 19 May @ 3:02am 
@Tanaka Yes, but need time, maybe 1~2 months
Zhao_sj 17 May @ 12:03pm 
作者大大,这个mod简介里写的修复项,现在还有多少依然存在于原版游戏的?
Tanaka 13 May @ 3:29pm 
Will be updated?
巡璃 25 Apr @ 7:06am 
这个国民理念封建社会的内阁好像没有效果,佬能修下吗
Kallozarr 19 Apr @ 2:43pm 
There’s also a bug that whenever you play as the Commonwealth or customized commonwealth, the UN spawns with its robot custodian flag instead of the regular UN flag
dianyuan 9 Jan @ 8:37am 
兼容性?
krn17 21 Dec, 2024 @ 6:20pm 
Iron man?
Nider001 13 Dec, 2024 @ 4:25am 
@tony_sm, hello, did you take down your compatch? It became unavailable all of a sudden
tony_sm 8 Dec, 2024 @ 6:14am 
@Daevinski I compatched this mod with Ariphaos Unofficial Patch get it here https://sp.zhabite.com/sharedfiles/filedetails/?id=3380705413