Barotrauma

Barotrauma

53 ratings
BVTA Extension
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File Size
Posted
Updated
345.607 KB
23 Aug, 2022 @ 1:02am
22 Oct, 2024 @ 7:53am
26 Change Notes ( view )

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BVTA Extension

Description
Supported languages: English, 简体中文, Русский

Summary
This is a collection adding many kinds of ammunitions for submarine turrets.
Some are merged from other mods that are no longer maintained or hidden by their author. I remade them to make them inherit changes from BVTA.
The rest are made by myself and they are clearly defined for multiple different purposes.
This mod can be used without BVTA.

Note
It is recommended to use this mod along with some challenging mods like: T.S.M Missions、EuropaWar

Content
Railgun
- Depleted Fuel Railgun Shell (from Ammo Mod by Laryssa)
- APHE Proximity Railgun Shell (from APHE Railgun Shells by Birb)
- APFSDS Railgun Shell (from APFSDS Railgun Shells by Birb)
- Acid Mist Railgun Shell
- Explosive Canister Shell
- Decoy Railgun Shell
- Fixfoam Railgun Shell

Explosives
- Acid Mist Bomb
- EMP Bomb

Chaingun
- Explosive Chaingun Ammunition Box (from EK Armory by Videogames)
- Splitting Chaingun Ammunition Box

Pulse Laser
- Pulse Piercing Laser Fuel Box
- Pulse Bi-Laser Fuel Box

Coilgun
- Coilgun Stunner Ammunition Box

Flak Cannon
- Shock Flak Shells Box
- Focused Armor-Piercing Flak Shells Box
- Heart-Shaped Explosive Flak Shells Box
39 Comments
Biff_W  [author] 28 Mar @ 2:05am 
This mod is broken after an official update.
Delirium 28 Mar @ 1:27am 
Upon further testing it seems that Better Vanilla Turret Ammunition (the regular one) is conflicting with this one.
Delirium 24 Feb @ 9:24am 
I am also getting error messages with the piercing pulse laser and Bi-laser ammunition boxes. it says in Brackets [Error in related item (pulse piercing laser fuel box, item container) - is not a valid relation type] and then afterwards says [Error in statuseffect config - requires an item with no identifier]
A Hallucination 8 Feb @ 2:48pm 
Adding that it isn't a problem with APFSDS, so it might be a problem with the mod's interaction with vanilla reloadable shells
A Hallucination 8 Feb @ 2:04pm 
Canister railgun shells only consume 50% durability when fired, and after that they don't fire and rapidly drain the durability of the loader.
Delirium 25 Jan @ 11:40am 
Explosive canister shell seems to be a bit buggy and sometimes doesn't want to fire.
Riviere 7 Jul, 2024 @ 8:24am 
请问重装之后还是报错crash是什么原因呢
WARNING: Received a potentially invalid ENTITY_POSITION message.Entity identifier does not match (server entity is bvta.flakshrapnelexplosiveheart1, client entity is bvta.flakboltexplosiveheart).
Lexington 1 Jul, 2024 @ 10:37pm 
Acid Mist railgun shell recipe(x1 and x4) is bugged abit, it only use Steel bar in crafting.
recipes did show that it need Acid bomb but doesn't use it, even if I place them in fabricator inventory. (I did tested some other shell and seem fine)

and thank you for the update :steamthumbsup:
Biff_W  [author] 29 Jun, 2024 @ 2:29am 
@Lexington
I have addressed the issue and will fix it in the next update.
Lexington 13 Jun, 2024 @ 5:11am 
Im still not sure on this but Acid Mist and APHE railgun shell are seem to not detonate extra explosive I put in them.

I have tested it with, Mini-Nuke, Dirty Bomb and Grenades from other mods.
once again, might be cause by other mods Im using, so no panic~