Total War: SHOGUN 2

Total War: SHOGUN 2

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Character XP & Skill Point Revamp
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Tags: mod
File Size
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42.835 KB
9 Aug, 2022 @ 3:08am
20 Feb, 2024 @ 4:28am
3 Change Notes ( view )

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Character XP & Skill Point Revamp

Description
WARNING: Worry not, I did not add drawn numbers to the game like on the images ;)

NOTE: This mod is made for and affects all 3 Campaigns (Shogun 2 Sengoku, Fall of the Samurai, Rise of the Samurai).

This mod has two features:

First feature:
It Increases the XP generals and agents get slighty but noticeably, for example:
1 non-heroic victory =
15 XP for the leading general (instead of 10);
10 XP for generals of a supporting army (instead of 3);
5 XP for generals within the leading general's army (instead of 1).

This leads to still 2 victories being needed to level up the first time, but only 3 being needed to level up to the level thereafter (instead of the normal 4). These changes make it slighty easier to level up generals to the higher tiers.
And generals that are not leading an army finally receive some XP instead of the normal measly 1 XP per victory.

Agents now receive 5 XP when failing an action (instead of 3) and 4 XP for passive actions (instead of 3) like a Metsuke overseeing a town. This makes it easier to level up agents that you normally do not frequently use for active actions. It also means that you will get more XP by trying an action and failing instead of just camping for passive XP.

Second feature:
Generals and agents receive more skill points per level-up so that the player may choose more of the perks of the skill trees. And yes, the number of gained skill points has been adjusted for Fall of the Samurai so that you do not receive too many (Because the perks only have 1 level in that campaign).

Shogun 2 & Rise of the Samurai:

3 skill points per level-up for both generals and agents.
This makes a total amount of 15 skill points at max level instead of 12.

Fall of the Samurai:

Generals:
2 skill points for the first two level-ups
3 skill points for the last three level-ups
This makes a total amount of 13 skill points at max level instead of 11.
Agents:
1 skill point for the first level-up.
2 skill points for the second and third level-ups.
3 skill points for the last two level-ups
This makes a total amount of 11 skill points at max level instead of 9.

Enjoy!

Check out my other mods:
Research Rebalance: https://sp.zhabite.com/sharedfiles/filedetails/?id=2833740204
Lower Agent Cap of 3: https://sp.zhabite.com/sharedfiles/filedetails/?id=2794130173
Bayonets & All Rank Fire (Improved): https://sp.zhabite.com/sharedfiles/filedetails/?id=2091954861
Bayonets & All-Rank Fire (Tighter Formations): https://sp.zhabite.com/sharedfiles/filedetails/?id=3002318353
Better Clan Traits (Fall of the Samurai): https://sp.zhabite.com/sharedfiles/filedetails/?id=2857269958
Better Projectile Trails: https://sp.zhabite.com/sharedfiles/filedetails/?id=3002343640
24 Comments
Gator 22 Oct, 2024 @ 7:15pm 
I like the mod and xp changes overall, very nice.

But did you modify what generals get for being a governor? I don't seem to be getting xp while the gov is in the province.
Crackfox Junior 18 Oct, 2024 @ 7:42am 
What I want to do is give secondary generals the same XP and aslo give embedded generals the same XP.
Someone did this a long time ago but the mod no longer exists.
Crackfox Junior 18 Oct, 2024 @ 6:08am 
Which tables did you use? The mod isn't loading for me.
Sechael 22 May, 2024 @ 5:03am 
Hey! Is there a way to just get the XP part of your mod without the skill point changes?
LordRojdix11  [author] 27 Apr, 2024 @ 1:49pm 
@Rikimaru Sorry for the late reply. The trigger C_2nd_General_Defeat_Experience_Trigger is responsible for XP allocated to generals that are leading armies other than the main force in case of a defeat that was not a "Crushing Defeat". You can find more on the trigger conditions in the "export_experience.lua" file.
Rikimaru 7 Apr, 2024 @ 4:43am 
This is lowkey one of the greatest mods ever made - just wondering if the variable in the script to define generals within the leading army is covered in the 2nd_general_defeated trigger? If yes, does this mean the embedded generals will get 5xp for a win or a loss the same?

Cheers :)
LordRojdix11  [author] 20 Feb, 2024 @ 4:40am 
UPDATE: Playing the game again after a break, I noticed that giving agents in the FotS campaign 2 skill points for the first three level-ups took away any choice from the player about which skills to take at levels 1 and 2 in the skill tree. 12 skill points in total also felt like too much for such a relatively small and linear skill tree layout. Thus, I have reduced the total amount of skill points to 11 by only giving one skill point at the first level-up in order to grant more significance to your choices.
Evil 6 Dec, 2023 @ 2:30am 
Nice mod, well thought out and is not unreasonable like some of the other levelling mods.
LordRojdix11  [author] 26 Jun, 2023 @ 1:03pm 
@The Dark Ranger Glad you figured that out. Have fun :)
The Dark Ranger 26 Jun, 2023 @ 8:41am 
Yeah, it took me forever to get that working and this to not conflict with anything, no idea what I removed that has this working but it's amazing.