RimWorld

RimWorld

5,099 ratings
Vanilla Psycasts Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
99.709 MB
30 Jul, 2022 @ 10:32am
7 Mar @ 2:19am
63 Change Notes ( view )
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Vanilla Psycasts Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



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Popular Discussions View All (195)
276
19 Jun @ 12:34pm
PINNED: Feedback
Oskar Potocki
2
15 May @ 2:46am
Level Up Problems (Everything is gone when leveled)
Tyrant
2
2 May @ 7:39am
Issues with Farskip
Raven
4,357 Comments
NoWayJose 10 minutes ago 
my wealth has been a flatline for some time, i heard it was a bug because of the skip season, how can i fix it?
[TFJA] DJL66 23 hours ago 
ah thx
VitaKaninen 23 hours ago 
@[TFJA] DJL66 Just increase the cap in the mod options.
[TFJA] DJL66 19 Jun @ 12:45pm 
my pawn is capped at level 30?
VitaKaninen 18 Jun @ 1:25pm 
@Karnakas, no it is intended. It has been discussed in the comments several times.
Karnakas 18 Jun @ 6:29am 
Notices that a pawn cant equip an eltex ring when it has bionic hands. A message says - missing fingers, but the bionic hand tooltip says it has fingers. Is it a bug?
lordmizou98 18 Jun @ 12:46am 
Any plans for a 1.6 update ?
cymbll 17 Jun @ 10:55am 
Would be cool if there was like a rock psycast path like to build cover with rocks and launch boulders at enemies
T-Buddah 14 Jun @ 6:16pm 
Anyone know what could be causing the psycast tab to vanish. It was working fine until I added "Replace Stuff" then I took that out and it's still gone. gonna continue poking at it to see if I can fixit so will update if i figure it out.
hestaby316 14 Jun @ 10:12am 
Has anyone come across a bug with this mod where the psycast selection screen is blank except for "No Paths"?