Project Zomboid

Project Zomboid

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Eggon's Worthwhile Cars 2.0
   
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27 Jul, 2022 @ 1:25am
9 Aug, 2022 @ 1:44pm
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Eggon's Worthwhile Cars 2.0

Description
FEATURES HIGHLIGHT - ALL FEATURES ARE OPTIONAL!
★ Tweak impact of damage on trunks' capacity - prevent capacity reduction, slow it down or speed it up!
★ Adjust capacity of trunks for all cars (both modded and vanilla (with exceptions listed in Compatibility section)) - choose Eggon's Capacity Balance and/or use multiplier to further modify capacities accross the board!
★ Balance cars' loudness according to their size (type has an effect too) from lowest (Chavalier Dart) to highest (Chevalier Step Van & Chevalier Cosette).
★ Balance cars' engine force to make things more interesting

- everything is available through Sandbox Settings.
TWEAKING DAMAGE EFFECT ON CAPACITY
Adjust the value of Capacity loss rate multiplier setting to change the effect of damage on trunks' capacities. You can set the multiplier to:
1) Zero - to block capacity reduction (DEFAULT)
2) Number between 0 and 1 - to proportionally slow down capacity loss.
3) 1 - to keep the vanilla rate.
4) Number above 1 to proportionally increase capacity loss.
EGGON'S CAPACITY BALANCE
This setting will change the trunk sizes proportionally to car size ranging from 25 (Chavalier Dart) to 300 (Chevalier Step Van) for the vanilla cars. See one of the Steam page slides to find capacities of all vanilla cars. For large trucks from different mods capacity might be even higher.
CUSTOM CAPACITIES TWEAKING
Adjust the value of Capacity multiplier setting to further change the capacities of ALL trunks. The adjustment will be applied on top of vanilla trunk sizes or on top of Eggon's Capacity Balance if you selected it. Multiplier of value 1 means no change is applied. Value below 1 means proportionally smaller trunks, value above 1 - proportionally larger.
EGGON'S LOUDNESS BALANCE
This setting modifies cars' loudness proportionally to their size. The larger the car, the louder it will be. Sports cars, such as Chevalier Cosette will be loud too. See the relative loudness of cars on one of Steam page's slides.

Range of cars' loudness is the same as in vanilla, however it is allocated differently to various cars. Some cars are louder, some more silent than in vanilla (most cars are slighlty more silent). Large trucks from other mods might be ca. 8% louder than the max vanilla level.
EGGON'S ENGINE POWER BALANCE
This setting influences power of a few cars to add additional flavors. Pickups and some cars with light bars get more power, so will be better for towing and trailers. Station Wagons will get less, to offset theit excellent loudness to capacity ratio. They will be sluggish and you should avoid driving them offroad especially when having the "Sunday Driver" trait.
COMPATIBILITY
EWC 2.0 should be compatible with all modded cars! (unless someone did something really crazy ;) ) In particular this means that all modded cars will be impacted by Capacity Multiplier and Capacity Loss Multiplier. Also there should be no more clashes with mods modifying vehicle files (like Refrigerated Spiffo Van and Vanilla Vehicle Enhancer), because EWC 2.0 does not modify these files.

However, if you decide to choose Eggon's Balance the configuration of the cars for this balance might not be yet implemented, because there are LOTS of modded cars. I will do my best to add the configurations for at least a few most popular mods. It will also be possible to make plugins to EWC 2.0 to create your own balances for any cars and/or cover mods not covered by me.

Confirmed compatible mods:
- Filibuster Rhymes' Used Cars - compatible - full balance is added!
- KI5's cars - compatible, full balance is added.
- Shark and Cytt Kentucky Car Overhaul - compatible (based on a few tested cars). As it overwrites vanilla cars, Eggon's Balances for vanilla cars can be applied.
- fhqwhgads vehicles - compatible (based on a few tested cars). No balance is provided.
- Paint Your Ride - compatible
- Autotsar's Trailers - compatible No balance is provided.

Please let me know if you identify any compatibility issues and if you can confirm other mods that you use to be compatible - I'll add them to the list.
PLUGINS TO EWC 2.0 FROM OTHER CREATORS
- Trunk Capacity Bonus Addon by UdderlyEvelyn
SWITCHING FROM EWC to EWC 2.0
To switch from original Eggon's Worthwhile Cars mod to the 2.0 version just remove EWC and add EWC 2.0 with support mods to your savegame!
EXISTING SAVES AND MULTIPLAYER
The mod should work with existing saves. All new values should be immediatelly applied. I expect the mod to work on MP. The mod will be added to a savegame with default settings. See below for limitations on changing the settings in an existing game.
CHANGING SANDBOX SETTINGS MID GAME
After settings are changed, game needs to be reloaded. Changes to capacity and loudness should get applied after reload. Turning off Eggon's Engine Force Balance will not work for cars already interacted with. Therefore if you're planning to turn it off after adding EWC 2.0 to your savegame, do so when not standing next to a car. This way you will prevent this balance from being applied.
REPORTING BUGS / KNOWN ISSUES
Additional trunks attached to cars (eg. roof racks) and or non-standard trunks of modded cars might display unmodified capacity in the mechanics menu. They should displayed correct, modified capacity in the loot menu.

Please post any other bug reports here.
REQUIREMENTS
Two support mods are required:
1) My support mod Eggon's Modding Utils and
2) Vehicle Tweaker API - by soulfilcher
HOW IS THE MOD DIFFERENT THAN THE ORIGINAL EGGON'S WORTHWHILE CARS?
EWC was my first mod, I knew nothing about modding PZ. The design therefore was simple and not without drawbacks. EWC 2.0 comes to address those issues:
1) All features are now optional
2) Capacities and capacity loss rate can be now smoothly adjusted
3) Cars created by other modders can be adjusted too
4) There should be no more compatibility issues with car mods
5) EWC 2.0 should be much less prone to issues resulting with PZ updates changing desing of vehicles.
SUPPORT ME
If you appreciate my content and want to encourage me to deliver more... consider supporting me on Ko-Fi or Patreon! Also check out my other mods! :)

[ko-fi.com]
[www.patreon.com]




Workshop ID: 2841030649
Mod ID: eggonsWorthwileCars2
Popular Discussions View All (1)
21
11 Mar, 2024 @ 7:40pm
PINNED: Bug reports
Eggon
78 Comments
DEAD_Mast 23 Jan @ 1:09am 
pls eggon update this one :)
甄无齿 19 Jan @ 4:50am 
we need this for b42 !
Shovelmaster88 2 Jan @ 7:26pm 
B42 Update is essential for this mod!
Coconutsales 23 Dec, 2024 @ 11:34am 
Vanilla cars in B41 were bad enough, they nerfed them (and player carry weight + BACKPACK carry weight) in B42

So now the game is almost practically unplayable. I reminisce about b41 and these actually functional vehicles. Can't wait for a B42 compatibility update. <3
Holynevil 22 Dec, 2024 @ 4:09pm 
need this for b42 ! t
DEAD_Mast 20 Dec, 2024 @ 6:36am 
can't wait this one for b42 omfg
Alexanderr 9 Mar, 2024 @ 11:23am 
Hello, I have a question, why do I see that I am missing the eggonsmoddingutils and the twearkAPI vehicle?
Tnaz.v 29 Feb, 2024 @ 1:22am 
como personalizo la cantidad de almacenamiento de cada auto? es en los archivos txt? y si es así como llego a ellos?
Elektro harchuyus 7 Feb, 2024 @ 4:47am 
@joyce manor enjoyer it's "feature" of vanila zomboid lmao , when you enter the vehicle to quickly your character dosen't close the car door and there is nothing that indicates that door is open:deadrat:
Captain Tofu 29 Nov, 2023 @ 9:53am 
Do I have to add this mod after all cars have been added? Should this be the last "car mod" in the load order?
I enjoy your mods in general. Definitely good, that you got to modding :)