Stellaris

Stellaris

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Solar Flare
   
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18 Jul, 2022 @ 3:16pm
8 Jan, 2023 @ 5:45pm
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Solar Flare

Description
An expansion/submod for the mod Solar Storm, to add Solar Storm-like APs to the additional ethics from Bug Branch or Stellaris Evolved.

Solar Storm and Solar Flare discord server: https://discord.gg/9YvhG629Ps

THIS MOD IS CURRENTLY IN DEVELOPMENT, AND DOES NOT HAVE ALL OF THE PLANNED FEATURES. DO NOT EXPECT A PERFECTLY DONE MOD.

Current features:

3 New APs for the Industrialist/Anthropocentric ethic:
Masters of the Mechanical: Same affects as Masters of the Material in Solar Storm.
The Path we Forge:
+20% food, energy and minerals from jobs
+3 max of each rural district
-33% clear blocker cost
+50% clear blocker speed
Gives access to the Forge a Path decision, which adds one of 3 blockers
The blockers are Path-forged Quarry, Factory Farm, or Generator. All of them add 2 of their respective worker job, +10% of their respective resource output, and 0.5 of their respective Overseer job, however take up 1 district slot, have 1 energy for upkeep, and reduce habitability by 5%.
Mining, Generator and Farming worlds will always get their respective blocker type, it is otherwise random.
The Beauty of Industry:
+20% happiness to industrial jobs (metallurgists, artisans, etc)
+3 amenities on the planet for each industrial job
+1.5 unity from industrial jobs

3 New APs for the Ecologist/Ecocentric ethic:
Environmental Efficiency -
-25% building and district upkeep
-10% jobs upkeep
-20% pop consumer goods upkeep
-10% building and district cost
Gives access to the Environmental Resource Usage policy, which has options to not change anything, or reduce specialist output and job upkeep by 10% per stage, up to 30%.
The Path of Nature:
+10% habitability
+10% resources from jobs on gaia worlds
-25% terraforming cost
+50% terraforming speed
Natural Blockers no longer decrease districts, and give 0.5 rural district space per district that would be taken up.
Gives a decision to add a random natural blocker to a planet.
The Beauty of Nature:
+5% happiness
Additional +10% happiness on gaia worlds
Per planetary feature on a planet: 2 amenities, 1% unity from jobs, 1% habitability, 0.1 Environmental Appreciator jobs.
Environmental Appreciators produce unity, society research, amenities, and increase habitability.

1 New AP for the Competitive ethic:
Privatized Piloting:
+10 trade protection
+2 protection range
+1 merc enclave capacity
+50% ship experience gain
Subsidized Starships - Gain Naval cap and Diplomatic weight from fleet power, and decrease ship cost, based on trade value.

2 New APs for the Elitist ethic:
Adept Leadership:
+25 year leader lifespan
+2 leader level cap
+2 ruler level cap
+25% ruler pop output
Leaders start with 2 additional levels (does not stack with Evolved's elitist ethic granting the same effect) [CURRENTLY NONFUNCTIONAL]
Additional opinion with other empires if you are on the Galactic Council
Shepherds of Society:
+20% ruler pop happiness
+50% governing ethics attraction
+1 stability and 2.5% worker output per ruler pop on planets.

2 New APs for the Cooperative ethic:
Collectivized Urban Planning:
-20% pop housing usage
+0.3% growth speed per free housing
Gives access to decisions to add collectively planned healthcare or housing centers, taking up a district slot but providing jobs and bonuses.
Many Appendages make Light Work:
Class cooperation - for each pop of each stratum on your worlds, pops of that stratum on that world get +0.5% output and +0.25% happiness
Unemployed Building Contribution - +5% Planetary Build Speed per unemployed pop
Soldier Cooperation - +1% Ship Build Speed, +0.01 Base Megastructure Build Speed and -1% Orbital Bombardment Damage per soldier job

3 New APs for the Pluralist/Egalitarian ethic:
Adaptive Leadership:
+10% worker output
+5% specialist output
+3 leader pool size
-25% leader unity cost
+25% leader XP gain
Finding a Home:
-75% pop demotion time
+75% automatic resettlement chance
+10% worker happiness
+10% unemployed pop happiness
+25% pop growth from immigration
Through Adversity to the Stars:
+1 pops when starting a colony
+50% colony development speed
Gain 2 Pioneer jobs on planets with colony ship capital
Grants access to a decision to add Housing and Amenities to a planet temporarily, at the cost of influence, energy and minerals
Gain Unity based on Stability of colonies, amount given scales with time since game start

Changed the Masters of the Material AP from Solar Storm:
Now gives +0.25% research speed per tech researched and +2 encryption.

Moved the Trade Winds and The Free Market APs to the Competitive ethic.
Moved the Uniformity AP to the Elitist ethic.
Moved the National Securocracy AP to the Authoritarian ethic.

Known issues:
The Free Market is not restricted to competitive (it should be, but it's not for some reason)

Planned additions:
Masters of the Material rework, making it more similar to spiritualist's Masters of the Immaterial
Icons and thumbnail (DM me on Discord if you want to help with this, I would really appreciate that)
THANK YOU TO: Bread:tm: for making icons for the non-fanatic APs, much appreciated
Gestalt APs, such as adding parity for evolved's extra gestalt authorities, and adding gestalt ethic APs. I need serious help with these, they're hard to come up with
APs for fanatic ethics.

Put any feedback, suggestions or bug reports in the comments or DM me on discord: [E] Z_THETA_Z#4659
Enjoy!
Popular Discussions View All (2)
5
22 Sep, 2024 @ 11:00pm
PINNED: Bug Reports
[E] Z_THETA_Z
4
27 May, 2023 @ 2:34pm
PINNED: Suggestions
[E] Z_THETA_Z
41 Comments
[E] Z_THETA_Z  [author] 19 Feb @ 4:34pm 
yeah, that'd be great. if you (or anyone else) want to talk about it on discord, my user is z_theta_z
Kazeck 19 Feb @ 11:58am 
Not a problem at all! Sorry for continuing this chain but I do want to ask, can anyone update this so long as they provide credit to you? I'd like to see it revived even if I end up having to do it myself.
[E] Z_THETA_Z  [author] 19 Feb @ 11:38am 
you're welcome, and thanks for supporting this
Kazeck 18 Feb @ 5:11pm 
I understand! Thank you for all the joy Theta!
[E] Z_THETA_Z  [author] 18 Feb @ 11:33am 
yeah, apologies, i just lost interest in stellaris
Kazeck 17 Feb @ 7:40pm 
I deeply miss this mod!
[E] Z_THETA_Z  [author] 1 Mar, 2024 @ 11:01am 
apologies, i've gone off stellaris a bit. i haven't completely abandoned this mod, it will almost certainly be updated at some point in the future. can't give any timeframe, but if i ever get hooked on stellaris again this will be a thing i do
GlitchFling108 1 Mar, 2024 @ 8:50am 
Comon update
[E] Z_THETA_Z  [author] 19 Oct, 2023 @ 6:51pm 
sorry, i've been hyperfixated on ksp and also had medical issues making it difficult to get on the PC.

it should work fine on the current version of the game, some things might be a bit odd but it will not break a game
Lexi 18 Oct, 2023 @ 11:22am 
I would love an update, thank you for the amazing work!