Slay the Spire

Slay the Spire

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The M10 Robot
   
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4 Jul, 2022 @ 6:17am
9 May, 2023 @ 7:16pm
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The M10 Robot

Description
M10 Robot Mod
aka Even More Orange Juice The Spire

This mod adds M10 Robot from the game 100% Orange Juice.

Character, relics, and some card assets are from 100% Orange Juice and are property of Orange_Juice and Fruitbat Factory.
The remaining cards were either spliced or traced by me in my best attempt to imitate the original art style.
The heart kill art was provided by Laugic, author of The Vacant =]
Korean translation by Saki.
ZHS translation by Leaf_Fallen.
Russian translation by Rucodeby.

Features

Overclocking: As one of the main mechanics available in the draft, Overclocking cards allows them to temporarily showcase much stronger effects than usual. Represented with a percentile above the name, Overclocking a card increases all relevant values on a card by the shown percent. While a Defend might give 5 Block, a 200% Defend will give 10. This increase is not limited to only damage and Block. A card that channels 2 Orbs that is raised to 150% will channel 3, and a card that deals 4 damage 2 times will see a drastic improvement of dealing 6 damage 3 times when overclocked to 150%. Overclocking is performed in steps of 25% increases, however, this boost only lasts until the card is played, at which point the card will return to normal.

Spikes: M10 Robot is a character who can deal heavy damage to enemies while being attacked. Armed with Spikes, a new Thorns-lite power, M10 can deal damage back to attackers each time they are hit. In addition, there are cards that are considered Spiky, meaning they deal extra damage for each Spike you have. As a downside, Spikes are lost at the start of your turn once you are attacked. This means that should a turn pass where you are not attacked, Spikes will not be lost.

Lock-On: While Defect has a single card for applying Lock-On, M10 Robot has multiple ways to apply it. Aside from being useful for Orbs, there are synergistic cards that have extra effects should the target of the card have Lock-On. In addition, 3 of the 4 Orbs available are damage dealing Orbs, meaning that Lock-On can almost always be a valuable asset.

Extraction: Providing M10 Robot with a strong way to control the flow of cards, Extracting is a mechanic that draws cards from the top of the discard pile, rather than the draw pile. This can allow for strategic playing of the same card multiple times per turn, as well as enabling certain cards that have extra effects if they were already played this turn.

Orb Upgrades: As M10's Orbs are on average stronger than Defect's Orbs, M10 does not have access to Focus in its draft. To compensate, M10 has access to Orb Upgrades. These upgrades are on an Orb by Orb basis, unlike Focus, which means that when an upgraded Orb is evoked, the new Orb taking its spot does not get the boost. As an upside, Orb Upgrades are generally stronger than a single Focus would be. In addition, all basegame Orbs and many modded Orbs are supported, should you get access to another character's Orbs mid run, or should another Character get access to M10's Orb Upgrade cards!

Orbs: While M10 Robot uses the same Orb system as Defect, they have their own 4 unique Orbs to play with (though Defect's Orbs will still work if you use Prismatic Shard). All of M10s Orbs have animations, and will react to various conditions such as attacking or M10 being damaged.

Searchlight Orb - This allows M10 to play a more turtled playstyle. Each time you are attacked, this Orbs deals 2 damage back to the attacker, like Thorns. When evoked it provides 3 Spikes, allowing it to have a solid position in most Spikes and Reflect Damage builds.

Bit Orb - In contrast to Searchlight, this Orb is attentive to the player attacking, rather than being attacked. Each time you play an Attack, it deals 2 damage to the enemy with the lowest HP, helping finish them off. When Evoked, the Bit instead targets a random enemy, dealing 4 damage and applying 2 Lock-On. The application of Lock-On allows bits to have a self sustaining damage increase, as well as fitting nicely into Lock-On archetype builds.

Bomb Orb - Designed as a spin on Dark Orbs, Bombs start with 6 damage when they are channeled. Each time you are attacked, the Bomb increases its stored damage by a percent of the inbound damage. When evoked, this stored up damage is dealt to the enemy with the most HP, helping you take down big threats.

Present Orb - Solidifying M10's draw power, Presents are about as difficult to get as Plasma is for Defect. Presents increase M10's start of turn draw by 1, and when evoked, draw 2 cards.
Popular Discussions View All (1)
0
4 Jul, 2022 @ 6:29am
PINNED: Bug Reports
Mistress Autumn
14 Comments
Нечто Пожилое 11 Jun, 2023 @ 7:39am 
the game crashes when hovering over the map "fix"
Mistress Autumn  [author] 1 May, 2023 @ 9:37am 
It upgrades to become Innate, though it uses an icon on the card to show this instead of text.
Xvordan 29 Apr, 2023 @ 8:43am 
Does reflective shell not have an upgrade? The upgrade text is the same as the base text.
Lucca, Sagacious Spirit 26 Apr, 2023 @ 8:53pm 
This mod goes so hard, truly does justice to the unmatchable power of M10 :pray:
pgames-food 13 Oct, 2022 @ 7:03pm 
ah thanks for the infos,
(oh yeah, i didnt realise that part about the infinite overclocking) :lunar2019grinningpig:

yeah if it you think they deserve a buff, the retain could work :)
maybe even if only provided by a relic, (all overclocked cards gain retain) it could work too :)
Mistress Autumn  [author] 11 Oct, 2022 @ 7:16pm 
@pgames-food
Im glad to hear you are liking the mod =]

Regarding the Extract cards, I had to make sure none of them can be net 0 cost, since otherwise you could play 2 Extract cards infinitely, lol. The idea of making Extracted cards retain does sound like it could be neat if Extract as a mechanic needs a buff.

For Bit cards, its hard to say. The cards which channel Bits are generally non-defensive and benefit greatly by being able to play lots of Attack cards. On average, this leads to higher scaling and damage potential than the defensive Spikes builds can manage (especially with Wide Angle). In comparison, defensive Spikes decks are generally safer and thus easier to use by virtue of being Block oriented, but can sometimes struggle to kill enemies that can scale themselves fast enough.
pgames-food 11 Oct, 2022 @ 4:34pm 
hi i tried this recently for the first time - had not seen it in workshop before ;)

its actually pretty cool - one mistake i did (which i realised soon before losing), was that i was in a good place to complete 2 acts, but rushed for the boss (from another mod) to unlock infinite / endless mode, when i actually should have camped at the fireplace to heal :lunar2019piginablanket:

i wont make that mistake thrice :)

btw can i check if getting cards with "bits" are better then the ones which give block/spikes?
and is there any way for the cards which can extract something, to either become 0 or to gain us +1 energy (if not having a something?) - most of the time when i was able to extract and overclock something useful, i wasnt able to actually play it.. maybe the extracted card could also gain retain for 1 turn or something too?
蘑菇蘑菇炭 18 Sep, 2022 @ 8:44am 
it seems too weak in early stage, even weaker than robot in vanilla game. hardly can a card do more than 6 damage or blocks per 1 energy. in this case, to challenge a mini boss is almost a suicide.
SolarNougat 12 Jul, 2022 @ 11:37pm 
I remember testing an early version of this, and I'm glad you've finally released the full version. Will start a run with it soon.
funkyisaac 10 Jul, 2022 @ 9:42pm 
robotball :emofdr: