Arma 3
609 평점
North Takistan
12
2
4
2
3
4
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Data Type: Mod
Mod Type: Structure, Terrain
파일 크기
게시일
업데이트일
973.840 MB
2022년 7월 2일 오전 8시 43분
2025년 2월 21일 오후 12시 28분
업데이트 노트 21개 (보기)

다운로드 위해 구독하기
North Takistan

설명
North Takistan is a brand new take on the original. We've kept fan favourites like Rasman, Bastam and added a diverse range of new districts to explore within the northern region of Takistan.

The area of North Takistan is based on extensive research of the region with help of satellite and photos from the real life province, all the trees, houses, bushes are placed according to satellite imagery

Map Features :
- 2 City's
- 9 Town's
- 10 Village's
- 9 Military Compounds
- 3 Airfield's
- 3 Mines
- 3 Oil field's
- 3 Industrial Compounds
- 2 Villa's
- River's
- Radio tower
- Mosque
- Cave's (Experimental)
- 2 Underground Military Bunker (Experimental)

Support
Discord[discord.gg]

Terrain Data:
- Object count: 444,305
- Map size: 12288x12288m
- Grid size: 2048x2048 cells
- Cell size: 6m

Dayz Version
Here

Usage :
- Permitted to use on any server as long as credit is given to all the creators involved.
댓글 198
FORGE705 2025년 5월 13일 오전 6시 28분 
At the military airbase along the western side of the map, at the cords of [2219.83, 4768.08, 0] and along the "seem" of the taxiway, it's possible to slip between the beton piece and the terrain, falling into the bunker area under the hangars.
Josethx 2025년 4월 5일 오전 7시 17분 
dark yes map
A. Ares 2025년 3월 26일 오후 2시 23분 
@Jim Beam, it may from other (map) mods. Try to load only this map and its dependencies! I believe that some other user had an issue with ENTROPY map and CUP maps!
Jim Beam 2025년 3월 26일 오후 1시 27분 
is the lightning too dark for anyone?
Dual Swords 2025년 3월 1일 오후 9시 49분 
had a few problems with the tall grass. When you spawn the AI in the grass they don't move at all even when given a way point. I got this problem in the town to the top right. Forgot what its called.
Sven | 11th AMB  [작성자] 2025년 2월 17일 오전 12시 56분 
@MBMC

First off thanks for the compliment, we will ofcourse continue the work :)
then onto your reports, we have registered them and will take a look, and ofcourse fix it as soon as possible with upcomming updates
MBMC 2025년 2월 16일 오전 10시 02분 
Hey, beautiful map, my players have a lot of fun on it.

I found some miss placed objects (typeOf "Land_House_L_1_EP1") inside terrace at [10550,5462,0].

At [10857,5731,0] on road some trees and bushes.

At [8369,10084,0] and [8374,10070,0] some containers not on ground or false high.

I also created custom house positions for the bunker and cave objects. My scripts automatically fill these bunkers or caves with units.
Now I have noticed a problem, e.g. at bunker 107, the object with the class Land_NT_Bunker_Corridor_Small, is used with 4 unit building positions with me, here there are now 2 placed objects ([2325,4864,10.250] and [2262,4815,4.360]), where the player cannot get into the corridor to perhaps kill the enemy or save civilians in a mission. It would be good if the misplaced objects are removed (if they are used as a boundary please use a wall or something). I found another misplaced object at the KP-40 bunker [11031,1560,47.780].

Keep up the very good work.
A. Ares 2025년 2월 7일 오후 1시 37분 
I have found 2 tunnel complexes until now. One is a small one underneath the Par-e Siah underneath some big piles of dirt on the eastern part of the industrial area around the middle of the map and its entrance is on the eastern side of the dirt piles (where the inclination starts to get steeper). And the other one is just underneath the abandoned base on the South-Eastern part of the map. The entrance of it is well hidden just outside the Hesco-Barriers on the North-Wester part of the base just underneath a hesco-bunker. It is well hidden behind some bushes and you have to crawl to get in. The second complex seems enormous! Amazing!

Dear developers, I highly recommend that you do something like the SOG Praire Fire CDLC did with one of its maps. Create a module that will actually set "entrances" to underground tunnels that are set separately somewhere on the map. And if these have AI pathing... Oh that would be AWESOME! Anyway... Thank you for this amazing map!
Kubson 2025년 1월 24일 오전 9시 07분 
hi where is the undegroud bunker?
ricky cheese 2024년 11월 23일 오전 6시 14분 
Anybody know where the caves on this map are?