Space Engineers

Space Engineers

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Crew Voices (Attack Robots)
   
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Type: Mod
Mod category: Character, NPC
Merkelapper: NoScripts
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1.559 MB
27. juni 2022 kl. 12.56
28. juni 2022 kl. 18.43
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Crew Voices (Attack Robots)

I 1 samling av Patrick
NPCs
29 gjenstander
Beskrivelse

Idle, Taunt, and Pain sounds for Crew Enabled
This adds spoken lines for Crew Enabled. The lines are robotic voices uttering standard "combat" type statements.

Once installed, the default "Attack Robot" crew (the thin bots with the heavy bot captain) will automatically start using these voices. Voices can be added to other crews by modifying the Crew Enabled config.

Featured in Reclamation Project Alpha YT series.

Suggestions, Questions, Comments, and Bugs -> Discord[discord.gg]

Features
  • 4 Idle lines
  • 23 Taunt lines
  • 8 Pain lines

Quick Start
  1. Add the mod to your game
  2. Restart the game

Voices can be added to any Crew Definitions in the Crew Enabled config file. (See below)

Config file location
{space engineers directory}/Saves/{save game name}/Storage/Crew Enabled_CrewEnabled/CrewEnabledConfig.xml

Sample Crew Definition
Update any crew definition with the following to add these sounds to the crew.
<Crew> ... <IdleSounds> <SubtypeId>CrewVoicesAttackRobotIdle</SubtypeId> </IdleSounds> <TauntSounds> <SubtypeId>CrewVoicesAttackRobotTaunt</SubtypeId> </TauntSounds> <PainSounds> <SubtypeId>CrewVoicesAttackRobotPain</SubtypeId> </PainSounds> </Crew>

See the Crew Enabled User Guide for more details and additional configuration options.

Other Crew Voices

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Bug Reports
Discord[discord.gg]
3 kommentarer
CynicDragon 23. apr. 2023 kl. 16.33 
kk, thanks for your intel brother
Patrick  [skaper] 23. apr. 2023 kl. 8.57 
You don't need to do anything but add the mod. The voices are for the enemy crews spawned by the Crew Enabled mod. If another mod wants to use them, that's fine, the author just needs to reference the subtype Ids just like any other sound file in the game.
CynicDragon 22. apr. 2023 kl. 23.48 
Do the voices have to be added via code or do the voices add themselves to mes NPCs?