Project Zomboid

Project Zomboid

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RV Interior
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文件大小
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更新日期
66.688 MB
2022 年 6 月 17 日 下午 12:00
2023 年 12 月 17 日 上午 9:35
44 项改动说明 ( 查看 )

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RV Interior

描述
READ THE INSTRUCTIONS BEFORE ENABLING THE MOD

Simulate interiors of some vehicles. Support over a 100 vehicles.

Each vehicle has 25 fully-customizable independent spaces.

The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power.

Some vehicles are entered from the back (trunk area) via the radial menu or hotkey. The trunk can be locked to avoid entry.

An interior with a sink has water collector on the roof available for plumbing.

Instructions




  • /!\ FOLLOW THIS GUIDE TO ADD THE MOD TO AN EXISTING SAVE. FOR MP FOLLOW PHONEY'S GUIDE IN THE DISCUSSION.

  • Non-standard maps (such as Challenge maps) are not supported.

  • In Multiplayer, the map file "vehicle_interior" needs to be put in top priority. Map=vehicle_interior;OtherMaps;Muldraugh, KY;

  • In Multiplayer, Anti cheat Type 2 and 12 might need to be disabled.





Enable the mod "RV Interior". The same mod works in both singleplayer and multiplayer. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support.

Enter a vehicle and open the vehicle radial menu. If the vehicle is of a type that has an interior map, an "Enter" option will appear.

To exit an interior, right click on the ground and select the "Exit" context menu option.

With the Mod Options mod installed, a hotkey can be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)

The safe zombie distance to enter can be configured (or disabled) in the Sandbox options. Players in SP who want to change these mid-game can use the Change Sandbox Options mod.


At least one of the following mods is required:



Full list available here.

Recommended Mods

allows a hotkey to be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)
allows you to take a trait to start the game somewhere random on the back-roads of Kentucky with an RV. (SP ONLY)
Spawns additional vehicles in locations appropriate to their type.


Credits

Maxwelt44 - Programming, Map, Custom Textures
RobRendell - Programming
AuD - Debug Menu, 3D Models

Special thanks to BIBI who inspired this mod with Doomsday MotorHome



[theindiestone.com]

Version: 1.4.14

Workshop ID: 2822286426
Mod ID: RV_Interior_MP
Mod ID: RV_Interior_Vanilla
Map Folder: vehicle_interior
热门讨论 查看全部(111)
111
28
6 月 3 日 上午 2:33
置顶: [B42] Unofficial Community Update Project
Janger[Eng]
361
4 月 24 日 上午 7:23
置顶: Q&A
Maxwelt
113
5 月 22 日 上午 8:43
置顶: Bugs/Incompatibility
Maxwelt
3,100 条留言
KAPLAN 6 月 4 日 上午 7:39 
müq mod
Zetacius 6 月 1 日 下午 8:15 
No running water? Just go get some from the lake and cook it
Azexor 6 月 1 日 下午 12:37 
I use a big truck with a transport trailer at the back.

I built myself a mini mobile base, but now that there's no running water, I have no water.

I'm not sure I've figured out how to put “running” water in my truck, for all the appliances that use water.
CondomStretcher 6 月 1 日 上午 10:32 
The Doomsday Motorhome mod has an accessible interior and works for b42, why can't the developer just do the same to update it for b42.(note that i know little to nothing about moding and coding), but you can sort of make an interior mod for b42 using those mechanics from doomsday can't you?
Zetacius 5 月 31 日 上午 4:45 
Can't crowdfund stuff that hasn't been released from the dev team I imagine
haywoodusmc 5 月 30 日 下午 7:15 
How much would it cost to get someone to get this up and running on current build? Can we crowd fund that?
Zetacius 5 月 30 日 上午 12:17 
Probably didn't start the game with the mod pre-loaded, wont' work mid-save and isn't updated for B42
Dishwasher Douglas 5 月 29 日 下午 9:40 
Doesn't work in B41 or B42
Zetacius 5 月 29 日 下午 9:37 
1,173'rd person to ask, just a couple tens of thousands more <3
3dot14DeeDee 5 月 29 日 下午 8:23 
b42???