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Automation Aides Addon and Adjustments
   
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31 May, 2022 @ 10:12pm
25 Apr @ 5:55am
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Automation Aides Addon and Adjustments

Description
An addon/patch/mod/thing for Automation Aides that makes some changes:
- Many network components have overflowing wire nodes, which can lead to issues if you aren't careful how you place them. To fix this, I've added 'big' versions of objects with bounding boxes that cover all their wire nodes. The original versions, which remain unchanged (beside name), can now be crafted from the new wiring station tab using the big versions.
- Changed the texture for storage bridges (and other objects that share it) to be the correct pixel scale; previously it was scaled down at runtime from 16x16.
- Renamed the 'Colony Deed Rent Collector' to 'Colony Rent Signal' for better clarity.

Some current issue:
- Many of the textures from AA have 'activated' versions, but I don't think they work properly and I don't know how to fix it.
- The spout outputs from the left side rather than the middle. Again, I don't know how to fix it and don't mind it enough to try too hard.

To reiterate, this mod makes no changes to the functionality of anything from the main mod, nor will installing it break existing networks (hopefully).
9 Comments
Bug  [author] 25 Dec, 2024 @ 1:51am 
It moves them into a new tab, they're mostly renamed "compact" and stuff
Hyperdino 24 Dec, 2024 @ 10:01am 
This seems to have some issues with manytabs? It removes the original recipes from the wiring table.
BITney, The Pixel Heister 6 May, 2024 @ 5:19pm 
this error on using quarry

[02:18:34.289] [Error] Could not load image asset '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png:default.off', using placeholder default.
(AssetException) No associated frames file found for image '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png' while resolving image frame '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png:default.off'
BITney, The Pixel Heister 3 May, 2024 @ 4:36pm 
Its still in the logs without even entering a world:

01:33:08.569] [Error] Could not load image asset '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png:default.off', using placeholder default.
(AssetException) No associated frames file found for image '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png' while resolving image frame '/objects/kheAA/kheAA_containerLink/kheAA_itemlinkoriginalfullbright.png:default.off'
BITney, The Pixel Heister 2 May, 2024 @ 3:18am 
Ty, ill let you know
Bug  [author] 1 May, 2024 @ 11:05pm 
Thank you, it should be fixed. Let me know if you find anything else :)
BITney, The Pixel Heister 29 Apr, 2024 @ 4:50pm 
Got this error:

[01:44:36.469] [Error] Could not apply patch from file /objects/kheAA/kheAA_containerlink/kheAA_containerLink.object.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\2815430570\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "learnBlueprintsOnPickup" to remove
Bug  [author] 9 Jan, 2024 @ 7:01pm 
The "compact" are the original versions
AG00BER 9 Jan, 2024 @ 8:45am 
where can i find the regularly sized devices?
i cant seem to find them in the wiring table