Project Zomboid

Project Zomboid

32 ratings
Blueberry Extra Zones
   
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File Size
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1.451 MB
26 May, 2022 @ 3:14am
8 Jun, 2022 @ 4:36pm
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Blueberry Extra Zones

Description
Adds aditioal zones to blueberry to enable loot respawning in multiplayer

recent updates:
- now working outside local host MP

Workshop ID: 2812853259
Mod ID: BlueBZone
Map Folder: bluebzone
12 Comments
Pertominus  [author] 9 Jan, 2024 @ 3:01pm 
it would be much easier if you just ordered those maps after BBZONES in the map= line of the ini. so Blueberry is first, bbzone then OTR ect. im pretty sure it will still work as intended
Mr_Drozd 7 Jan, 2024 @ 1:29am 
Would it be a lot of work to change the edited cell so it doesn't interfere with OTR or Dirkerdam? 49x0 maybe? I don't think there are any other maps in that area and it wouldn't be easily accessible to players.
Pertominus  [author] 31 Dec, 2023 @ 4:00pm 
because at the time it needed to occupy a cell so that it can overwrite a map and we didnt use over the river on our server
Hellsteel1974 31 Dec, 2023 @ 12:45pm 
Why does this mod edit cell 38x11 that is nowhere near where Blueberry is and because of that, this mod conflicts with Over the Road map mod?
This mod cuts the road between Louisville and Over the Road in the cell 38x11.
HerioJohnX 28 Nov, 2023 @ 8:18pm 
Greetings @Pertominus, thanks for making this mod,
I am pretty sure a lots of player are suffer from loot respawn doesn't happen in some mod map,
like @crackpot said, I am also really interesting on the work flow for fixing other custom map.

It will be really awesome if you can provide a step-by-step guide with a video / document.
(Again, just a wish, not a request at all, so no pressure. :))
Pertominus  [author] 12 Jan, 2023 @ 7:09am 
@crackpot - feel free to look at the modfiles. i made a map located in the void and recreated the objects.lua file to match the footprint of blueberry. then i used a separate program to relocate them to the blueberry original cell
ほんとうに 12 Jan, 2023 @ 4:49am 
我想知道,
如果我要修复其他mod地图相同的问题,我需要做哪些工作?

I want to know,

If I want to fix the same problem with other mod maps, what do I need to do?
NeonScreams 26 Dec, 2022 @ 11:52am 
@ZR map priority list in ModManager is: Top of the list wins. Mods add to or overwrite sentences in a story. So last mod to give their side of the story, goes into the final draft. Maps fill empty squares in a grid that can only hold 1 map square. So first map to fill that grid space, wins, and the other maps below can only fill the empty spots. | So this Map goes on TOP of BlueBerry's, and this Mod goes BELOW the BlueBerry Mod in the Mod load order.
Pertominus  [author] 26 Sep, 2022 @ 7:46am 
i honestly dont remember if it before or after.
i started with a cartozed export of Blueberry, converted it to the correct colors to import into worldED and then placed the town zones where appropriate
Z 26 Sep, 2022 @ 5:31am 
Hello,
Do we place it before or after the map?
Is there a guide on how you have done this fix?
Thanks a lot!