Stellaris

Stellaris

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Colossus Limit Increase
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22 May, 2022 @ 7:25am
30 Jan, 2024 @ 11:09am
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Colossus Limit Increase

Description
Increases Colossus limit up to 5.

Every 800 Fleet capacity you can build one more Colossus until you have 5.

Unfortunately this is a fixed limit because all large ships now have their own internal maximum fleet capacity.

Still works as intended with 3.11.*
As reported by players

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Info for Modders
Paradox has changed the way the limits of large ships as the Titan, Colossus and Juggernaut are calculated.

These changes are still not documented in the wiki.

If you want to tinker with the ship limits you now have to look in the file:

Stellaris\common\country_limits\ship_of_size_limits\00_ship_of_size_limits.txt

There you'll see snippets such as these (in this case for the Titan)

titan_ships_limit = { ship_types = { titan } base = 16 # 1 * titan's size_multiplier max = 320 # 20 * 16 naval_cap_fraction = 0.08 show = { is_scope_valid = yes has_technology = tech_titans } }

Short explaination:

base = 16 --- Fleet size of a single titan
max = 320 --- max. Fleet capacity for titans (Every large ship type has it's own max. fleet capacity)
naval_cap_fraction = 0.08 --- Fraction of your total fleet capacity (0.08 = 8%)

An example calculation for the titan build limit goes like this:

950 (Total fleet capcaity) * 0.08 (naval_cap_fraction) = 76 (Titan fleet capacity)
76 (Titan fleet capacity) / 16 (Fleet size of a titan) = 4,75 Titans

4.75 is rounded up to 5. So with a total fleet capacity of 950 you can build 5 Titans.

You can apply the same principle for the Colossus and Juggernaut ships. Just add:

max = DESIRED_MAX_CAPACITY naval_cap_fraction = DESIRED_FRACTION_VALUE

to the section of the ship and add your own values.
6 Comments
1_kevin 4 Nov, 2024 @ 6:03pm 
any updates? not working
afsasfafasfsafa 18 Mar, 2024 @ 9:42am 
currently works for 3.11 (for anyone wondering)
Journeyman Prime 3 Mar, 2023 @ 4:13pm 
This still work in 3.6? about to test it and find out!
Scarabaeus  [author] 10 Jan, 2023 @ 3:16am 
@MtvYoloSwag

No problem but shouldn't your "base" value be 256 and "max" 1024 if you want 1 additional ship for every 512 fleet capacity? Otherwise you got the concept right.
MtvYoloSwag 9 Jan, 2023 @ 4:28pm 
Thank you for the math lesson here for editing.
Used for a unique ship from another mod.
base = 258
max = 1032
naval_cap_fraction = 0.5
If I understand correctly, every 512 I get to build another one up to maximum of 4.
Shumiry 7 Jun, 2022 @ 5:29pm 
I was just wondering why this wasn't how it worked earlier today. Thank you!