Stellaris
Оценок: 106
Xenology : Traits Expansion Unofficial - Truncate Module (3.14.X)
   
Наградить
В избранное
В избранном
Удалить
Размер файла
Добавлен
Изменён
422.368 KB
20 мая. 2022 г. в 10:38
29 окт. 2024 г. в 11:00
Обновлений: 24 (просмотреть)

Подпишитесь, чтобы загрузить
Xenology : Traits Expansion Unofficial - Truncate Module (3.14.X)

В 1 коллекции, созданной President Memes
Xenology Unofficial Modules
Предметов: 5
Описание
This mod is no longer maintained, please seek alternatives if possible.
If anyone wants to update this, you have my permission.


Original Description:
This is an add-on to Xenology : Traits Expansion Unofficial
If Devious asks me to take this or related mods down, I will do so.

For Stellaris 3.14.X 'Circinus'

Description
This is a somewhat small mod that does one (1) thing: removes leader traits if their species does not have the required trait.
For example: If I have a Paladin admiral, then remove the Stalwart trait from my main species, the only way to remove the Paladin trait is either A) Use console commands or B) Get a new admiral.

This mod makes it so that when your leader's species is gene-modded, leaders that don't have the required species traits have those traits removed. This includes both positive and negative traits.

This mod does not add traits for leaders, see the Annex module for that.

Compatibility
Supported modules:I'd recommend loading this mod after the Biological Module.
Alters no vanilla files, so this mod will be fine with other mods.

Credits
Devious for making an incredible mod. All of you for reading this far.

Github Repo[github.com]

[discord.gg]
Комментариев: 12
Peter34 7 июл. 2024 г. в 20:57 
To be honest, I've often wondered if there was something like that in the vanilla game, like if the Natural Sociologist Species Trait made it more likely for Leaders to get Society Expertise Traits, and if the Intelligent Species Trait makes Spark of Genius/Maniacal more likely.
President Memes  [создатель] 7 июл. 2024 г. в 18:17 
That would be neat, but at the moment the only way to add that functionality traits would also involve overwriting the other 110+ scientist traits in the 00_scientist_traits.txt
Peter34 7 июл. 2024 г. в 16:40 
That would be nice, yes.
leteo39 7 июл. 2024 г. в 8:28 
May I suggest that the specialisation traits such as biology and new worlds, computing, and industry, are more likely to pop up when a leader reaches a level to pick a specialty while the race from which the leader stems has one of the 3 traits:

Theoretical: Biology and new worlds
Analytical: Computing
Practical: Industry

I never seem to get any society specialisation when playing with my gene ascended empire that starts with the theoretical trait
President Memes  [создатель] 14 мар. 2023 г. в 10:27 
Updated for 3.7.X 'Canis Minor'
President Memes  [создатель] 6 дек. 2022 г. в 4:02 
@Scarecrow The trait removal should now fire for countries with the Synthetic Evolution AP.
Sssaging 6 дек. 2022 г. в 2:50 
There is one issue with synthetic evolution, when you complete project to turn your species into synth, leaders will keep their genetic module leader trait despite no longer having species trait.
President Memes  [создатель] 29 ноя. 2022 г. в 4:50 
Updated for 3.6.X 'Orion'
President Memes  [создатель] 23 окт. 2022 г. в 6:10 
Updated for 3.5.X 'Fornax'
Winter 31 мая. 2022 г. в 0:53 
clever