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Xenology : Traits Expansion Unofficial - Truncate Module (3.14.X)
   
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2022년 5월 20일 오전 10시 38분
2024년 10월 29일 오전 11시 00분
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Xenology : Traits Expansion Unofficial - Truncate Module (3.14.X)

President Memes님의 1 모음집
Xenology Unofficial Modules
아이템 5개
설명
This mod is no longer maintained, please seek alternatives if possible.
If anyone wants to update this, you have my permission.


Original Description:
This is an add-on to Xenology : Traits Expansion Unofficial
If Devious asks me to take this or related mods down, I will do so.

For Stellaris 3.14.X 'Circinus'

Description
This is a somewhat small mod that does one (1) thing: removes leader traits if their species does not have the required trait.
For example: If I have a Paladin admiral, then remove the Stalwart trait from my main species, the only way to remove the Paladin trait is either A) Use console commands or B) Get a new admiral.

This mod makes it so that when your leader's species is gene-modded, leaders that don't have the required species traits have those traits removed. This includes both positive and negative traits.

This mod does not add traits for leaders, see the Annex module for that.

Compatibility
Supported modules:I'd recommend loading this mod after the Biological Module.
Alters no vanilla files, so this mod will be fine with other mods.

Credits
Devious for making an incredible mod. All of you for reading this far.

Github Repo[github.com]

[discord.gg]
댓글 12
Peter34 2024년 7월 7일 오후 8시 57분 
To be honest, I've often wondered if there was something like that in the vanilla game, like if the Natural Sociologist Species Trait made it more likely for Leaders to get Society Expertise Traits, and if the Intelligent Species Trait makes Spark of Genius/Maniacal more likely.
President Memes  [작성자] 2024년 7월 7일 오후 6시 17분 
That would be neat, but at the moment the only way to add that functionality traits would also involve overwriting the other 110+ scientist traits in the 00_scientist_traits.txt
Peter34 2024년 7월 7일 오후 4시 40분 
That would be nice, yes.
leteo39 2024년 7월 7일 오전 8시 28분 
May I suggest that the specialisation traits such as biology and new worlds, computing, and industry, are more likely to pop up when a leader reaches a level to pick a specialty while the race from which the leader stems has one of the 3 traits:

Theoretical: Biology and new worlds
Analytical: Computing
Practical: Industry

I never seem to get any society specialisation when playing with my gene ascended empire that starts with the theoretical trait
President Memes  [작성자] 2023년 3월 14일 오전 10시 27분 
Updated for 3.7.X 'Canis Minor'
President Memes  [작성자] 2022년 12월 6일 오전 4시 02분 
@Scarecrow The trait removal should now fire for countries with the Synthetic Evolution AP.
Sssaging 2022년 12월 6일 오전 2시 50분 
There is one issue with synthetic evolution, when you complete project to turn your species into synth, leaders will keep their genetic module leader trait despite no longer having species trait.
President Memes  [작성자] 2022년 11월 29일 오전 4시 50분 
Updated for 3.6.X 'Orion'
President Memes  [작성자] 2022년 10월 23일 오전 6시 10분 
Updated for 3.5.X 'Fornax'
Winter 2022년 5월 31일 오전 12시 53분 
clever