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i'm importing the weapons as an experiment, i have no trouble getting the meshes themselves, but i have no idea how to make the textures look correct. they either look too dark and soapy or they straight up look wrong.
from what i've gathered so far, pdth seems to use some sort of combination of vertex painting and diffuse textures (?).
thank u in advance
could you please still partiate them in gmod with viewmodel.
I will be very grateful