Space Engineers

Space Engineers

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Daikyū Military Frigate
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Type: Blueprint
File Size
Posted
Updated
41.503 MB
23 Apr, 2022 @ 12:34am
24 Apr, 2022 @ 4:13am
3 Change Notes ( view )
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Daikyū Military Frigate

In 1 collection by DerMakrat
DERMAKRAT INTERSPACE
48 items
Description
Like the traditional bow of fudal japan the Daikyu is the main weapon in warfare. Usefull in any situation and completly autonomous. Its the frontier ship that is reliable and agile.

Design Feature

  • Artillary Cannons: 18 Large grid Artillary Coannons give the ship huge firepower at max 2000m range
  • RFACT Turrets: 5 Custom Turrets with 20 Assaultcannons each shooting in rapid fire Bursts with 240rpm at 1400 m max range
  • Autocannon Turrets: 6 Custom Turrets with 6 Autocannons for point deffence at 600 max range
  • Guided Missile Launcher: 4 Guided Missile Launchers with 4 Warheads each.
  • Turret Supremacy: 8 Artillary Turrets 2 Assault Turrets 4 Gatling Turrets and 10 Interior Turrets to deffend againts Smale ships and Boarrding partys.
  • Welder/Projector Repair System: welders make sure weapons and engine get repaired and replaced when destroyed
  • Redundant Cockpit: 1 Fly Bridge for great view and improved flying, a Battlebride for increased Survivalbility and a Landing Cockpit.
  • Orientation steering: using the "Q" and "E" Buttons to rotate and pulling up makes sure all 70 small thrusters are pushing the Daikuy the way you want to go. while keeping the craft light and agile.
    [[*]Large Production: 2 refineries 2 assembler and 5 Survival kits
  • Crew Area: Cosy habitation room with beds and cryochambers for a crew of 5
  • Landing gear: 4 Landing gear make sure you can land on Planets and moons.

    Ship Statistic
    Grid mass: 3.655.706 kg
    PCU: 57673

    Weapons:
    Engine:
    4 Large Tanks, 10 H2/O2 Generators, 2 Hydrogen Engine, 11 Large Batteries, 5 small Reactor
    Connection:
    1 Connector Down, 1 Connector Down, 2 Connectors sides
    Components:
    Antenna, Remote, 26 Welders, 4 Spotlights Front Up Down, Projector, Position Lights,
    Color:
    Anthrazit, Sunrise Orange

    Button Layout
    Hotbar 1
    1. Aim Guided Missiles
    2. Fire Guided Missiles
    3. Forward Thrusters (Turns off forward facing thrusters. The ship wont stop when leting go of "W")
    4. Camera Front Left (Change view to forward facing camera Left)
    5. Camera Front Left (Change view to forward facing camera Left)
    6. Artillary (fire 18 Artillary Cannons in a Burst of 1800 rmp)
    7. Custom Turret RFACT (Copy Target increase Range to 1400 m)
    8. Artillary Turrets (Copy Target increase Range to 2000 m)
    9. Parachutes (Opens or Closes 18 Parachutes)
    Hotbar 2
    1. Camera Down (Change view to down facing camera. Right to the down connector)
    2. Spotlight Down (Turns the down facing spotlight on/off)
    3. Connector Down (Switches the look on the up facing connector.)
    4. Camera Up (Change view to up facing camera. Right to the up connector)
    5. Spotlight Up (Turns the up facing spotlight on/off)
    6. Connector Up (Switches the look on the up facing connector.)
    7. Hangar Doors Main (opens and closes the main Hangar doors)
    8. Hangar Doors Rover (opens and closes the rover Hangar doors)
    9. Magnetic Landing Gears (switches look on the Magnetic Landing gears)
    Hotbar 3
    1. Thrusters Forward (Increases manual thrust override. Keep accelerating without pressing "W")
    2. Thrusters Forward (Decreases manual thrust override.)
    3. Hydrogen Thrusters Up (Turns all down facing hydrogen thrusters on/off. Saves Fuel)
    4. Thrusters all on (Turns on all thrusters)
    5. Thrusters all off (Turns off all thrusters)
    6. Hydrogen Engien ON/OFF (Turns on or off the two hydrogen engiens)
    7. O2/H2 Generators ON/OFF (Turns on or off the 9 O2/H2 Generators)
    8. Batteries Recharge ON/OFF (Turns the Batteries to recharge)
    9. Hydrogen Tanks Stockpile ON/OFF (Turns the Hydrogen Tanks to stockpile Hydrogen)
    Hotbar 4
    1. Reactors ON/OFF (Turns all Reactors on or off)
    2. Projector ON/OFF (Turns the Projector on or off. use for quick repair)
    3. Turret all ON/OFF (Turns all Turrets on or off.)
    4. Jump drive increase Range (increase jump distance)
    5. Jump drive deincrease Range (deincrease jump distance)
    6. Jump drive jump (jump set distance)
    7. Welders Repair ON/OFF (Turns the repair Welders on or off. use for quick repair)
    8. Welders Missile ON/OFF (Turns the Missile Welders on or off. use for rebuilding fired missiles)

    I Hope your satisfied with the Performance of the Daikyu
    Have fun out there fighting the good fight.



    Scripts Used:
    Automatic LCDs 2 by MMaster

    WHAM | Whip's Homing Advanced Missile Script
    Whip's Turret Based Radar
    Ship Layout
    Simpl
    Turret script
    by Whiplash141

    Tags: Frigate, Large grid, Battleship, Mothership, Gunship, Custum Turrets, RFACT, Warfare 2 No Mods Mobile Base, Survival, Refinery, Assembler, Survival kit, Kit, Starter, Fighter, Ship, Destroyer,
32 Comments
DerMakrat  [author] 29 May @ 7:31am 
Hello Nipheon, im afraid ther is only one projektor on the turret and that is on the gun part. the turret part does not have a projector.
Nipheon 28 May @ 3:32pm 
@DerMakrat Cannot find projector that projects the top gun array for repair. There was an issue with printing the Rotor there (as well as the printer) that I had to fix manually when the ship was printed and I took it off the ship printer but the repair projections do not show this gun array?... Help pls
ATF_Coldblooded Carebear || 14 Jan, 2024 @ 1:33am 
@Shepard there is a script that send to your assembler all that the projector need for the build

it's called "Projector2Assembler" by Juggernaut93 so yoyu give it a try and see if it suit your purpose..
DerMakrat  [author] 13 Jan, 2024 @ 10:53am 
hello Sheppard, thank you for your question. im afraid i do not have a list. but its a lot of steel and grids for the armored blocks
Sheppard 13 Jan, 2024 @ 10:49am 
is it possible to get a list of all materials i need ? :D like how many steel plates ?
DerMakrat  [author] 20 May, 2022 @ 1:38am 
I try but after getting some LSD i need to get high to calm down. Then i get hungry after that i get thirsty and then the heavy drinking starts. come to think of it i never finished a build sober. ... Intoxicated me builds some wired shit.
PS: I dont use drugs and dont endores using them. i dont need drugs to build mad things ^^ oO
ATF_Coldblooded Carebear || 20 May, 2022 @ 12:26am 
DerMakrat and do try to remain sober when building ;p
DerMakrat  [author] 19 May, 2022 @ 11:53pm 
Hello Mordoe, thanks for the comment it is a beast in every sens of the word. If i got time i try to reduce the conveyors connections (this was build pre reinforced connveyors). I will take your feedback into account for further Blueprints.
ATF_Coldblooded Carebear || 19 May, 2022 @ 1:52pm 
@Mordoe... the ship is not the only one who "a bit thirsty" and not by "a bit" more like "alot" if not "Ludicrously" 😅🤣
Far_Reach 19 May, 2022 @ 1:03pm 
I have an issue when using this beast in official multi - It's caused 3 crashes/rollbacks so far. I've been told it may be the conveyor redundancy - there's too many.
Otherwise? The vessel is has been perfect for my uses.... despite also being a bit thirsty. :D