Stellaris

Stellaris

96 ratings
Planetary Decision Build Speed
   
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Posted
Updated
745.573 KB
27 Mar, 2022 @ 6:34pm
10 May @ 2:39pm
26 Change Notes ( view )

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Planetary Decision Build Speed

In 1 collection by Sidewinder Fang
Sidewinder Fang's Mod Collection
7 items
Description
"We can always trade space for time. We have surplus space and not enough time."
Vadim Kozlov, Axioms from the Minutes of the Central Directorate – Sid Meiers Civilizations: Beyond Earth

This mod adds in a modifier that reduces the construction time of planetary decisions, it works in very much the same way as the planetary build speed modifier and is tied to the same technologies, traditions, edicts and traits. This mod should also work fine with any buildable planetary decisions added by other mods.

I decided to add this as a feature since I always found it strange you could boost planetary build speed, megastructure build speed and terraforming speed but not planetary decision build speed, it also works well for anyone wishing to invest heavily in things like ecumonopoli or the build orbital habitat planetary decision from my space elevators mod.

Some of the main boosters of planetary decision build speed are as follows

Assembly Patterns
Technology
+25%
Construction Templates
Technology
+50%
Assembly Algorithms
Technology
+10%
Standard Construction Templates
Tradition
+25%
Architectural Renaissance
Edict
+100%

There's plenty more, but I’ll let you find them for yourselves.

Compatibility
This mod overwrites certain technologies, edicts, traditions and static modifiers, any mod that also overwrite these same specific items will likely conflict with this one, I recommend placing it above any large or important mods in the load order as even if certain elements of this mod are overwritten you will likely still get the majority of the effects. If you have any questions or issues, feel free to comment below.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help
Banner art belongs to Chirag Tripathy [www.artstation.com]
52 Comments
Zarnopappa 24 May @ 11:09am 
@sidewinder thanks for the reply man, sorry i was searching for stellaris mod from my phone at work so i dont check patch note lol
Sidewinder Fang  [author] 24 May @ 5:16am 
Though I suppose I should update some of the screenshots eventually
Sidewinder Fang  [author] 24 May @ 5:13am 
@Zheppon I've already updated it for 4,0, it's in the patchnotes, and the thumbnail.
Zarnopappa 24 May @ 4:37am 
Hey man does this need an updste for 4.0 ?
OmegaProtocol 18 Jan @ 4:36am 
Thanks for letting me know! I'll take that into account while testing things
Sidewinder Fang  [author] 18 Jan @ 4:17am 
@OmegaProtocol Yes, there is one repeatable engineering tech this overwrites that gives building speed.
OmegaProtocol 18 Jan @ 1:47am 
Does this mod affect any repeatables? Genuinely don't remember if there are any repeatables based on construction time, but I'm currently researching a compatibility issue with one of the mods I'm using where another mod is affecting repeatables in a way that causes the issue, and I'm trying to figure out which of the mods is responsible for affecting repeatables in the relevant manner. Even if it does I doubt that this mod is responsible given it's focused nature, but better to check anyway, just in case.
Sidewinder Fang  [author] 29 Oct, 2024 @ 12:31pm 
Yea, I checked and it's basically just a localisation swap, it should be applying the effects.
Fakey 13 Oct, 2024 @ 12:13am 
It doesn't seem like I'm getting the buff, though it might be because I'm using other mods.
Sidewinder Fang  [author] 12 Oct, 2024 @ 6:03pm 
@Fakey Probably, I'm pretty sure the machine version is just a localisation swap, but let me know if it doesn't.