Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please let me know if it works now as expected. I got no time for test games right now.
You can somewhat circumvent this issue as a user by opening the console and tiping effect random_owned_ship = { ship_event = { id = mhs_durin.5 } }, this will scip the expedition project and allow you to colonize the planet but it will not assign the + 50 % habitability modifier to the planet. That being said it's probably trivial to do that with another add_effect but it doesn't matter to me as i'm playing robots.
Is there a way to make special systems spawn "next or close" to my home system or at least reaveal all system names so one could b-line for one?