Starbound

Starbound

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Maldacht FU Stats+BYOS Support Patch
   
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105.518 KB
20 Mar, 2022 @ 11:35am
18 Jul, 2024 @ 7:55am
13 Change Notes ( view )

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Maldacht FU Stats+BYOS Support Patch

In 2 collections by アルカナ ∅
Mod made by アルカナ ∅ - [ アルカナ Production ]
25 items
Maldacht & Bennacht Race and Add-on Pack
18 items
Description
DO NOT install Without FU it will make your game a bit lag because error of code that cant be use
Thank you for read this


What is in this patch
Add Hardcore Respawn Animation For Hardcore Player for FU
Make FU BYOS Supported
Add Stats Effect to Maldacht Race
Add Stats Effect and Set Bonus to Maldacht's Race Exclusive Armor also upgrade-able
And surely make Maldacht Support FU mod as much as Possible

Stats Effect of this Race :

Diet : Omnivore + Raw Meat

Energy x1.20 [+20%]
Jump Boost +4%
Max Food +10%

Resist
Electric +25%
Fire +20%
Ice +20%
Shadow +20%

Weakness
Radioactive -30%
Poison -15%
Cosmic -10%
Hunger Drain +30%

Special
Ammo +10%
Hammer +10%
Longsword +10%
Shortsword +10%
Broadsword +10%

so if you all wonder why maldacht lose to radioactive?
1.because those parasite was create by human in lab in first nuclear war era*
(very long time ago before start counting normal calendar)
and then boom got wipe out by nuclear before mutate to bear radioactive
and no luck that any maldacht survived nuclear bomb
simple isnt?

2.if you thought parasite is immune to radioactive it half correct
some parasite can bear radioactive but some are not
maldacht's parasite is based on those weak parasite
it will be unfair if maldacht have so many immune it will be like this race has no weakness
that is the point why i put radioactive and poison as weakness

3.from article 1 no luck that any maldacht survived nuclear bomb
there is one group of maldacht that escaped to new planet before nuclear dropped
so they never experienced radioactive wave
remember those parasite is kinda sensitive to it and play safe!

Thank to FU Team even i dont ask any question from them
(i dig their free simple and guide and doodle code like kid but seriously? they never have guide)

Also before downvote me tell me what you dont like in this mod first
its not like main mod that have a lot of mistake this mod can be change if a lot of ppls want

tbh : if most peoples dont play FU i dont make this patch. soon i will make separate patch of race effect for this race


♦ FU stats + bugfix (made for FU Player)
♦ Server Side (Add Race Effect Add Armor Upgrade path)
(Might add Exclusive weapons in future in this patch)
52 Comments
アルカナ ∅  [author] 18 Jul, 2024 @ 7:59am 
now maldacht can eat raw meat their primal instinct is back :winter2019angrydog:
アルカナ ∅  [author] 12 Aug, 2023 @ 1:38am 
oh why i dont see notification on this page for so long, sorry for long gone and dont check the page

@Kenchi nice idea friend!
more stat diversity? great idea i plan to add more weapon buff to the race when i play FU again

make armor set matches with racial bonus? umm yeah nice idea but might be bad for some ppls
if armor not give bonus to patch race weakness like give some radioactive resistant
ppls gonna complaint more i guess?
also i want ppls to stop using race armor when hit end game

rise more set bonus on armor more? sure but i will not rise much to make this race too OP
nowadays me and my test partner keep thinking this race is too OP and fast to speedrun game
if not getting hit by poison :winter2019joyfultearsdog:
Kenchi 27 Jun, 2023 @ 9:08pm 
Oh, sorry, little edit. I also think the damage efficiency of the armor sets should climb a lot more then it does. Typically being around 1.25 efficiency at T6
Kenchi 27 Jun, 2023 @ 8:59pm 
Hey! Just wanted to say, I did a play through just earlier with your mod, and it was great!
Thanks for adding this FU racial patch + BYOS

Now, I don't want to sound ungrateful, but there are a couple things that would improve the Maldacht race.

1. Stat diversity. I think if the stats had separate scaling on different weapon types and maybe even a weapon style proficiency, that'd just add a bit more flair to the races play-style (Personal pref, Scythes deserve more love and I think this class would look kewl with a scythe!!!)

2. Make it so the armor set bonus matches with the racial bonus. I mean, after all. Wouldn't it make since that the race makes their armor capitalizing on there strongest skills?

Ok, that's it for me. Thanks again for the great mod! I will be playing this race again sometime in the future~
アルカナ ∅  [author] 30 May, 2023 @ 8:16pm 
ummm what i did wrong? some people say their FU sail is working but some not
i check my code line and everything seem to be okay

:winter2019saddog:
Bondrewd 24 Nov, 2022 @ 12:19pm 
no FU sail gui? i installed this and got Vanilla sail instead of the FU sail.
アルカナ ∅  [author] 23 Aug, 2022 @ 6:16am 
okay that fine. if you want to talk just add me next time, im kinda sure there is a lot of people want to ask question but some are not sure to talk? (maybe they might afraid to get bite) :lunar2019piginablanket:
Terra B Welch 23 Aug, 2022 @ 5:47am 
Eh I was done talking anyway...
アルカナ ∅  [author] 22 Aug, 2022 @ 11:34pm 
but we gonna keep talking in public comment? why dont we add friend then you can talk to me about idea for this race as much as you like :winter2019happydog:
アルカナ ∅  [author] 22 Aug, 2022 @ 11:29pm 
this race is good and strong on early but after late game player have to use more what they got to survive more than normal human race do. sound like equal exchange? yes as my plan :winter2019joyfultearsdog: