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@Kenchi nice idea friend!
more stat diversity? great idea i plan to add more weapon buff to the race when i play FU again
make armor set matches with racial bonus? umm yeah nice idea but might be bad for some ppls
if armor not give bonus to patch race weakness like give some radioactive resistant
ppls gonna complaint more i guess?
also i want ppls to stop using race armor when hit end game
rise more set bonus on armor more? sure but i will not rise much to make this race too OP
nowadays me and my test partner keep thinking this race is too OP and fast to speedrun game
if not getting hit by poison
Thanks for adding this FU racial patch + BYOS
Now, I don't want to sound ungrateful, but there are a couple things that would improve the Maldacht race.
1. Stat diversity. I think if the stats had separate scaling on different weapon types and maybe even a weapon style proficiency, that'd just add a bit more flair to the races play-style (Personal pref, Scythes deserve more love and I think this class would look kewl with a scythe!!!)
2. Make it so the armor set bonus matches with the racial bonus. I mean, after all. Wouldn't it make since that the race makes their armor capitalizing on there strongest skills?
Ok, that's it for me. Thanks again for the great mod! I will be playing this race again sometime in the future~
i check my code line and everything seem to be okay