Stellaris

Stellaris

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Wiirlak's Defines Edits
   
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16 mrt 2022 om 9:56
3 dec 2024 om 8:15
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Wiirlak's Defines Edits

In 1 verzameling van Wiirlak
Private 3.14
74 items
Omschrijving
[3.14 compatible]
Edit some defines to have a better game feel by reducing timer and reducing tiresome mechanics, mainly :
- 5 ethos / civics points.
- More gene traits & slots.
- Leader Max Level Cap is now 50.
- -80% timer for MIA.
- 1000 Fleet Cap.
- Federation cohesion is less painfull.
- Resolutions timer greatly reduced (mainly for mod-added resolutions).
- Easier AI vassalization / associate / join federation.
- Subject's Loyalty can go doubly higher / lower.
- Planetary Ascension Tier Cost is halved.
- Max number of buildings is 36.
- Resources from Debris is doubled.
- Status Quo is forced after 3 years now.
- Max trade deal length is 50 years.
- Doubled Encryption & Decryption Relative Strengh (+50% from vanilla).
- Country Borders are wider, reducing holes in borders.
- Storm Influence Fields are less straining on eyes by having wider squares and less opaque.
- Additional exhibit cost for mods like Exhibition * 18


Compatibility :
- Playing solo : don't hesitate to edit them to your liking.
- Playing multi : you will need to all do the exact same edit, beware, high risk of fails.
- No hard compatibility problems : last mod will win any conflicts; should not crash or cause real problems.
- Long term : High chance for it to work in ealier / latter version without any updates.


If you only want the ethos / civics / traits edits, click here !

My main mod to diverse the game and increase replayability !

Want to help ?
Buy me a coffee ![ko-fi.com]
8 opmerkingen
Strife 18 mrt om 8:40 
kk i got a lvl 50 mod and yes :-P you are right ^^
Wiirlak  [auteur] 17 mrt om 23:24 
In my main mod, you can gain a few more levels, but not many.

Going to 50 could easily break all semblance of balance. And shouldn't happen as the exp grows exponentially, even a game to 2500 wouldn't be enough for an immortal leader.
Strife 4 mrt om 7:28 
wiirlak any suggestion for a lvl 50 pushing mod cause i can't find one that isen't really outdated :-/
Wiirlak  [auteur] 19 feb om 10:18 
Didn't see your first message..

The leader max level is still 10; you requires mod pushing the max leader level with modifiers


I moved from Exhibition * 18 to another one (like 256) since it wouldn't show every specimens slots, for some reason.
But in both cases, it costed me energy credits - should works with modifiers and such.
Darrow O' Lykos 19 feb om 10:09 
Another issue that's started to show up: when taking the archivism tradition, (I think specifically the "Expert Negotiation" part (specimen selling cost +200%), the activation cost for my specimen disappears and I can activate them all for free. Your mod in combination with the Exhibition * 18 always works for me until I take that tradition tree.
Darrow O' Lykos 3 feb om 11:32 
Appreciate this file. I'm pretty confused why the max leader level is not working though, I've even made a patch in Irony Mod Manager (well, resolved issues between a few mods that changed the max level) and made sure it was set to 50. However, my leaders stop getting exp at lvl 10. Any ideas?
Wiirlak  [auteur] 11 dec 2024 om 5:41 
You can edit my mod.

Either comment (use a # symbole in front of the ligne) my own edits to disable them; or change their value to whetever (vanilla, mine, or anything else).


PS: If you edit, I advise to keep a back-up of those, as any update would revert back those edits.
Lucasif 10 dec 2024 om 14:57 
Any chance you could make a mod just for the 50 leader level? I've been looking for a mod to boost my leader levels to 50 or 100 only.