Garry's Mod

Garry's Mod

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[TTT2] Minigame Pack SG1
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
13.032 KB
14 Feb, 2022 @ 8:07am
17 Mar, 2022 @ 12:06pm
16 Change Notes ( view )

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[TTT2] Minigame Pack SG1

In 2 collections by Tweek, The Goblin
SipcoGamingGuild TTT Collection
231 items
SipcoGame's TTT2 Items and Role's
21 items
Description
Minigames Pack #5 for the Minigames Base, designed around random ideas from my Discord + ideas with my custom roles.

This addon requires TTT2 and the TTT2 Minigames [Base] in order to function. Additionally, it is highly recommended to use ULX for TTT2 (it is fully integrated).

TTT2 Discord: https://discord.gg/9njYXGY
Source: TBD

This collection of minigames designed around my other addons, plus a few fun ideas.

Some events have addon dependencies, if these dependencies are not met then the minigame will not ever happen but the rest of the minigames should function fine.

- Flood Wars: Most Players become Flood, the rest are Master Chief. Finish the Fight (Requires Flood & MasterChief)
- Too Much Loot!: 1 Detective, 1 Traitor, the Rest are Loot Goblins! (Requires Loot Goblin)
- 4+ Swords: Everyone Gets a Master Sword (Requires Master Sword OR LINK)
- DoomGuy Eternal: Same Teams, Everyone's Doomguy! Rip and Tear! (Requires Doom Slayer)
- Time Warp: Time speeds up slowly (every 30 seconds) until it hits max.
- praW emiT: Time slows down slowly (every 30 seconds) until hits min.
- Size Matters: Deal damage to grow in size, or take damage to shrink.
- Suicide Barrels: Sets 20% of players to barrels and the rest to innocents for a Suicide Barrels Round! (Requires Suicide Barrel)
- The Rising Doot: All dead players rise as SkeleDoots! (Requires Skele-Doot)



This was a first attempt. I plan to make more minigame packs in the future should more ideas / roles arise!

CREDITS
Modpack made by me.
Initial design help by "Wasted"
4 Comments
Tweek, The Goblin  [author] 5 Oct, 2023 @ 10:19am 
Thank you Tim :) I need to relook at these; but I think the mod used both ULX and the F1 menu in prep for the update. I'll just remove the ULX when i update it next :)
Tim | Mineotopia 5 Oct, 2023 @ 6:17am 
Everything is removed on mapchange anyway. It should also work on roundchange, yes. Please report back if you notice any problems
Cpt.Haxray 2 Oct, 2023 @ 1:39pm 
Hello!

Did you make sure your randomats that apply slowup/slowdown effects are correctly removed if the round ends via map change?
Tim | Mineotopia 28 Sep, 2022 @ 1:59am 
Just FYI, our minigame packs use the F1 menu by now, ulx is no longer needed