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Need More and More PathUnits #262,144*3 or #262,144*5
However, running out of path units would in no way be confused with the symptoms of not having enough RAM or not a fast enough (how fast is 'fast enough' anyway?) CPU.
In a city with say 50,000 citizens would that mean you're already using 2x/3x? path units for those and whatever vehicles/dummy traffic exist.
Even at only 3x that would mean you're hitting the 150,000 range it sounds like, possibly.
AND does using traffic managers lane connectors, road arrows or the games vanilla turning lanes option effect any of this?
What roughly would be the number of path units being used for a city of about 50,000 citizens?
Knowing that would let people know if this mod was worth trying or it was simply an issue of not having enough ram or fast enough cpu, instead of it being a shortage of path units in the game for us.
Would it be possible to create a mod that increases all object limits in Cities: Skylines,
including Net Nodes, Segments, Vehicles, Buildings, and Props?
If possible, it would be great to have a customizable slider to adjust limits manually.
Many players would find this helpful for large-scale city building.
Thank you for your amazing work
If you are experiencing issues, then statistically the most likely culprit is a conflicting mod, most likely one that doesn't recognize the expanded PathUnit buffer.
Iwent back to the original file, and disabled the Paths Mod, and the game returned back to normal, without any glitches. I am not sure what caused this issue or how to fix it—I’m not an IT-able guy—but for now I had to give up on my current city until I, or rather some other mastermind, figures it out :)