Cities: Skylines

Cities: Skylines

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3 - Lane (48m) Tram Road #01
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Assets: Road
File Size
Posted
Updated
34.940 MB
21 Dec, 2021 @ 4:10am
4 Jan, 2023 @ 6:39am
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3 - Lane (48m) Tram Road #01

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description


Hello all together ! [a.iO]

Herre I have a 48 m - wide LRT road. [2 tiles or 16 m wider than the standard vanilla
wide -roads]


  • 48 m in width
  • 3 car lanes
  • side parking
  • bus stops at the sides (with extra meshes)
  • tram stops at the middle platforms
  • LRT tram rails
  • speed 60 km/h

  • two different bridge models
  • elevation #01 - with an "oldish" brick bridge - model
  • elevation #02 - with a "more modern" concrete bridge - model



  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • incl. Vanilla Tracks
  • options to (de)activate meshes etc.
  • options to deactivate Props
  • platform can now be changed to grass
  • this road will still work without AN !



  • traffic lights (only about 5 MB with LSM)
  • tram and bus shelters
  • tram and bus signs
  • my little decal pack
  • and Arnold J. Rimmer´s (fantastic) Electrical box - PACK

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available roads use the same texture set
  • I also suggest the use of my Parking Lots with Planters.
  • This is a good way to counter the vanilla behaviour that the game deactivates street parking (even) next to center tram stops
  • There is an "Entrance Building" available, if you want to connect your Metro System to this road.




I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)



42 Comments
akademia.ingles 16 Oct, 2023 @ 3:03am 
Great job! Thank you for this road Could you make a version with bike lanes and one more with trees and no parking?
clus  [author] 16 Apr, 2023 @ 2:46am 
I havent published anything new ... I was talking about available networks in the WS in general. Just go through the roads category and you´ll find plenty ...
Musharaf 28 Mar, 2023 @ 12:04am 
@clus Hi, ok. Can you give here link to those versions?
clus  [author] 27 Mar, 2023 @ 7:05am 
Hi. I have several different versions of this road ready for publication .... but currently there are countless networks being published, that I decided not to publish those versions. That might change in the future ...
Musharaf 13 Mar, 2023 @ 4:27am 
Nice work. Please could you make underground version of this? (With sinking tram tracks)
clus  [author] 20 Apr, 2022 @ 3:59am 
Hi. If you mean asymmetrical roads with "2+3", then the answer is yes. ;)
Mazl 13 Apr, 2022 @ 1:41pm 
@Clus Are 2+3 roads with dedicated tram tracks and bike lanes part of the plans? Those are pretty common where I live (in fact I see one when I look out of the window 😁) and that would make my city feel like home.
citynax 6 Feb, 2022 @ 7:24am 
I support @OkapiJohn's wish for more tram roads. So @Clus, if you have some time to spend, publish it! (sounds like a mod!:steamhappy:)
clus  [author] 25 Jan, 2022 @ 11:44pm 
There will be more "narrower" tram roads in the future... I have so much ready for publication... but this process always takes a lot of time and unfortunately that's the part of the whole asset creation that I absolutely dislike. :/
Anyways ... there will be more, slowly. ;)
OkapiJohn 24 Jan, 2022 @ 12:54am 
I am building an european city, and the WS lacks this type of models, especially with tram (how much I which we could had tram tracks directly to any road in game). Everything is welcome. This current model of road is just too wide for most of the situations.