Ravenfield

Ravenfield

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RE: PoS Cherargon Experimental Tank
   
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Content Type: Vehicles
File Size
Posted
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11.116 MB
19 Dec, 2021 @ 1:34pm
30 Aug, 2022 @ 2:28pm
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RE: PoS Cherargon Experimental Tank

Description
PoS Cherargon Experimental Tank

Reclamation Eden
Reclamation eden is name designating the ensuing conflict that resulted from the recolonisation of earth in the HT-year 12280. The conflict was a pivotal point for the remaining habitants of earth and would have it effects ripple throughout the entire future of mankind. The conflict was fought by 2 major factions and third lesser participating but just as important. The Continental Conglomerate, The Principality of Sol and The Sovereign Republic of Atlantis or CC, PoS and SRoA for short.
[discord.gg]



PoS Experimental Tank
The Cherargon Experimental Tank, especially so its first iteration in many ways embodies the Principalities approach to warfare. That is placing higher value on aesthetically pleasing designs and representation of their purity of purpose than on actual battlefield effectiveness or convenience (and safety) of use. As such the Cherargon, being one of the first vehicles built by Royal decree was selected for its form rather than its function. Yet still even through glaring problems like hover engines prone to failure, exposed critical weakspots and overall weak mainframe, the Cherargon managed to carve out its glory from the corpses of fallen enemies. This is because of its high mobility afforded by the afforementioned hover engines aswell as its powerfull weapons systems, both originally designed for industrial purposes and adjusted for frontline application.
The Mk2 of the Cherargon line was built to improve on the aspects the Mk1 was already good at, improving its mobility further and arming it with a dedicated weapon system in form of the linear Plasma Accelerator, a weapon that could shoot plasma either in a large area for maximum Effect against Infantry Formations, or as a concentrated beam that could melt enemy armour at greater ranges, albeit at a lesser rate of fire with more plasma expended

Special Features
-The Mk1 features weakspots in the Back of the Vehicle aswell as on the windshield. Shoot theses for drastically increased damage, especially with heavier weapons

This modpack contains:
Vehicle:
-Cherargon Experimental Tank Mk1
-Cherargon Experimental Tank Mk2

Disclaimer
This mod was developed on a unity 2020 (beta branch) environment, usage in the current stable branch may cause issues such as vehicle behaviour, sound bugs, or issues loading the mod. This will be fixed with the release of Early Access version 26 on stable. There is little i can do to fix stable specific bugs.

Bugs:
-Plz report bugs as soon as possible thank you!

Feedback:
If you enjoy this mod plz leave a like, I would really appreciate it,
and leave a comment if you got any critique I always appreciate feedback.

Thank you and enjoy!

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
18 Comments
Andbrew 3 Mar, 2022 @ 5:37am 
Solaris fury (laser beam turret on mk1) on does any damage in certain distance
Andbrew 3 Mar, 2022 @ 5:12am 
I also suggest making the main turrets stabilised, makes more sence for the futuristic vehicles, especially knowing how fast they are
Andbrew 3 Mar, 2022 @ 5:08am 
Not sure which one is to blame, but it's easier to knock out Pos Cherargon Heavy Artillery Plattform by shooting it's weakspot than the Cherargon Experimental Tank Mk1
Розжигатель282 2 Jan, 2022 @ 11:38am 
ffffffuyij
Flyhighyusang 24 Dec, 2021 @ 8:34pm 
w
Uplink 24 Dec, 2021 @ 5:13pm 
@Corpse-Thing Every single time.
CypressKid 21 Dec, 2021 @ 9:31am 
7500
CypressKid 21 Dec, 2021 @ 9:31am 
i will put it in the game in 2 weeks
CypressKid 21 Dec, 2021 @ 9:30am 
god
Holy Snail 21 Dec, 2021 @ 3:35am 
Did anyone else have issues using mod weapons on Beta Branch?
(Like your arms weren't really doing human things.)