Stellaris

Stellaris

80 ratings
Additional Songs: Not Alone
   
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File Size
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8.543 MB
25 Nov, 2021 @ 3:24pm
20 Sep, 2022 @ 11:47pm
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Additional Songs: Not Alone

Description
Adds the song from the Stellaris 2.7 update trailer to the song list in game.

The song plays in this video.

The song is available for purchase online.[www.amazon.com]

The exact version used in the trailer is also available for purchase from the same artist, but it is much shorter and is obviously an edit of the full song.[www.amazon.com]

Does not modify the checksum. Does not disable achievements.

My mod that adds the Stellaris: Aquatics release trailer song, 'Fish in the Sea', can be found here.
My mod that adds the Stellaris: Toxoids announcement trailer song, 'Banging on a trashcan', can be found here.
My mod that adds the ZEPHON Original Soundtrack, can be found here.

This mod is compatible with the Extended Soundtrack mod.
8 Comments
Exodus  [author] 26 Nov, 2021 @ 8:40pm 
@mhariz1993 Make sure to add the song(s) to the playset you are currently using and to also enable them. I had the same issue when I was making the mod. I fixed it by unsubscribing, launching the launcher, waiting for it to finish loading, then going to "all installed mods", then in the top right there is a circular arrow to refresh the mod list, click that and also choose the option to clear the cache. After it refreshes, close the launcher, then re-subscribe. Launch the game launcher again and wait about a minute or so to make sure it validated/loaded the mods, then add them to your playset and enable them. I load my mods at the bottom of the load order, this song second. I'm subscribed to the workshop version of my mods and used this method to make sure they work together.
mhariz1993 26 Nov, 2021 @ 7:22am 
Hi there, I've sub bot of your music mod but it didn't appear in my playsets. I've try unsub and sub it back but it still no showing ?
Peanutcat 26 Nov, 2021 @ 1:04am 
Awesome! Happy to help.
Exodus  [author] 25 Nov, 2021 @ 4:32pm 
Oh, I got it, thank you so much for your help! And for making the same mod as me so I could see what I did wrong :P

I will update my mods soon.
Exodus  [author] 25 Nov, 2021 @ 4:27pm 
Maybe my thumbnail was too big. Is there a resolution or size limit? Obviously I stayed under 1MB, but still...
Peanutcat 25 Nov, 2021 @ 4:22pm 
Nah, updating the mod is fine to get the thumbnail fixed. I screwed mine up at my initial upload as well.
Exodus  [author] 25 Nov, 2021 @ 4:13pm 
Yeah I read that on different forum posts, but I couldn't get it to work with regards to the thumbnail. When I renamed the files to something like 'notalone.asset', the mod broke and the songs no longer appeared in game, which also confused me. I'll give it another try the next free day I have. i'll check out how you made your mod and use it as a guide. I read that you have to delete your mod and re-upload it for the thumbnail to take, is that true?
Peanutcat 25 Nov, 2021 @ 4:09pm 
If you want to make your mods compatible with eachother you basically just give your files their own names.

The songs.asset & songs.txt files can be named anything. For example, NotAlone.asset & NotAlone.txt

After that you put the line for the songs added by your mod only, so you'd want your txt to be something like:

song = {
name = "notalone"
}

and the .asset

music = {
name = "notalone"
file = "notalone.ogg"
volume = 0.8
}


After that they should be compatible with everything. If you also want the thumbnail to be working you add the line picture="thumbnail.png" to your .mod files, both the descriptor and the other one then slap a square picture by the same name in the main mod folder (same one where the music folder for example is)