Stellaris

Stellaris

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ESC NEXT: Overwrites: Special Weapon Types Patch
   
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25 nov, 2021 @ 11:00
25 maj @ 2:59
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ESC NEXT: Overwrites: Special Weapon Types Patch

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Extra Ship Components NEXT
Overwrites: Special Weapons Types Patch

This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those weapons, which were used to patch turret entity issues in ESC-proper.

WARNING: This mod overwrites the following vanilla turret definitions in order to properly assign turret entities to custom weapon types added by Extra Ship Components NEXT:
- small_turret
- medium_turret
- large_turret
- extra_large_turret
- medium_missile_turret

This mod also overwrites the following New Ship Classes turret definitions:
- titanic_turret

Using this addon when you have mods other than ESC NEXT that add custom weapon types might cause issues such as "no-model-cubes" in place of turrets and/or weapons shooting from the star.
38 kommentarer
Morpheuss 8 maj @ 9:30 
Thank you very much!!
NHunter  [skapare] 6 maj @ 9:43 
Update for Stellaris 4.0
The Viral Divinity 1 apr @ 11:34 
Might not work in 4.0, because they are going to change a lot of stuff in the ship design
NHunter  [skapare] 27 jan @ 7:22 
it works
Astral 24 jan @ 16:50 
...and in 3.14?
NHunter  [skapare] 10 maj, 2024 @ 12:29 
yes.
TheEventHorizon 10 maj, 2024 @ 11:45 
working in 3.12?
Zhaliora 8 apr, 2024 @ 2:10 
The update broke NSC3 xD Was working fine for me before the last update.
NHunter  [skapare] 3 apr, 2024 @ 10:30 
MOD UPDATE:

- Fix missing weapon tags
NHunter  [skapare] 8 nov, 2023 @ 6:51 
It should be working fine in 3.9