Stellaris

Stellaris

141 ratings
Infinite Sector Distance
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283.413 KB
18 Nov, 2021 @ 7:48am
16 May @ 5:23am
16 Change Notes ( view )

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Infinite Sector Distance

In 2 collections by ItsChugg
Chugg's Mods
4 items
ItsChugg's Stellaris Collection
40 items
Description
This mod removes the jump-limit of sectors, allowing sectors of any shape or size.

Warning: Make sure to disable sector auto-expansion! Otherwise, when creating a new sector, all connected stars will be included in that new sector.

This mod has been updated to 3.14. Not the latest version? Leave a comment letting me know!

This mod is not Ironman compatible.

Check out my other mods?

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Popular Discussions View All (1)
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23 Nov, 2021 @ 7:11pm
QUESTIONS AND ANSWERS
ItsChugg
94 Comments
AluGan 21 May @ 6:50pm 
Dude, thanks, this mod is exactly what I needed:Gifting:
ItsChugg  [author] 21 May @ 4:13am 
If I could figure out how to disable auto-expansion for sectors at game start, that might solve a majority of issues.
Lynock 19 May @ 6:57am 
Is it possible to remove systems from a sector that is not the core?
Currently creating a new sector auto-expands to every system available, so the work-around is to leave the auto-expand button on for the core sector, and then you can "eat" parts of it with a new sector. Alas, making a mistake means you have to delete the sector and start from scratch...
ItsChugg  [author] 16 May @ 5:22am 
Thanks. I know how to update the version number, I've just never gotten around to it. I'll do it now since I have free time. Thank you for your comment!
Wairui 14 May @ 5:29pm 
Invaluable mod in my playset - thanks so much for this.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
ItsChugg  [author] 12 May @ 10:05pm 
Mod should be working for 4.0!
thorman123456789 12 May @ 9:41pm 
Update to 4.0?
Musashi 14 Mar @ 12:42pm 
it doesnt work anymore. not sure why
makoaluveaux 17 Feb @ 11:14pm 
Turns out the systems i captured on the other side of a wormhole were not connected to the core system which is why this whole issue is happening.

I dont really want to play with sectors at all.
If this is due to the "auto expand sector" thing let me know.
If not and this issue could be patched that would be appreciated.
makoaluveaux 17 Feb @ 10:52pm 
In addition during my time of trying to fix this a bunch of systems got removed from the core sector and now i cant add them back.