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For our previous MP playthough I had to explain to every player to set their settings manually, its not very MP friendly for everyone to be playing with different rules.
Which is a shame, because I REALLY liked this mod and what it brought to a swords/axes playthrough of Zomboid, but without proper maintenance/fixing/consolidating of utils, it's just floating like driftwood, lost and forgotten.
You can get close with `wornGloves:getModule() .. "." .. wornGloves:getClothingItemName()`, though you'd also have to check for the existence of wornGloves
Some way to add modifiers for modded gloves would be nice, or at least calculate some percentage based off their scratch resistance.