Stellaris
752 voti
ESC NEXT: Overwrites: Component Progression
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
775.544 KB
13 nov 2021, ore 10:52
1 giu, ore 2:38
47 note di rilascio ( visualizza )

Sottoscrivi per scaricare
ESC NEXT: Overwrites: Component Progression

Descrizione
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
213 commenti
Csulu 25 mag, ore 5:19 
Thank you :steamhappy:
NHunter  [autore] 21 mag, ore 10:30 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [autore] 17 mag, ore 16:28 
oh, okay then
CreasedTails[FotR] 17 mag, ore 16:25 
That all not big issue, all works, need just "reset" design and replace modules, not big deal. And modded shipset, won't make any issue, it's just...don't know how it say, but after pressing clear project, and all modules in needed places. Don't worry, it's just like side effect after patch
NHunter  [autore] 17 mag, ore 16:17 
I don't have such an issue with the "model" modset of ESC + overwrites + NSC (+ UI overhaul). I can inspect your error log to see if something messes with component slot there.

Also, you're using a modded shipset. Is the component shift issue still present if you launch the game without any? Just vanilla shipsets.
CreasedTails[FotR] 17 mag, ore 16:07 
Thx for update, now it's work, but with update u will need recreate designe of ships. Hyper-Engine in Reactor slots, sub-light engines in hyper-engine slots, sensors in sub-light engines and etc. Only NSC battlecruiser won't mess up.
NHunter  [autore] 17 mag, ore 13:09 
MOD UPDATE:

- Update for the new version of the main mod
- Fix a bug with NSC reactors
NHunter  [autore] 16 mag, ore 11:05 
Hm... I'll take a look
CreasedTails[FotR] 16 mag, ore 10:58 
seen's now with that overwrites, at least NSC reactor not pickable in designer, without it they pickable on 3.14 not seen's that problem