Stellaris

Stellaris

752 beoordelingen
ESC NEXT: Overwrites: Component Progression
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
775.544 KB
13 nov 2021 om 10:52
1 jun om 2:38
47 wijzigingsnotities (weergeven)

Abonneren om te downloaden
ESC NEXT: Overwrites: Component Progression

Omschrijving
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
213 opmerkingen
Csulu 25 mei om 5:19 
Thank you :steamhappy:
NHunter  [auteur] 21 mei om 10:30 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [auteur] 17 mei om 16:28 
oh, okay then
CreasedTails[FotR] 17 mei om 16:25 
That all not big issue, all works, need just "reset" design and replace modules, not big deal. And modded shipset, won't make any issue, it's just...don't know how it say, but after pressing clear project, and all modules in needed places. Don't worry, it's just like side effect after patch
NHunter  [auteur] 17 mei om 16:17 
I don't have such an issue with the "model" modset of ESC + overwrites + NSC (+ UI overhaul). I can inspect your error log to see if something messes with component slot there.

Also, you're using a modded shipset. Is the component shift issue still present if you launch the game without any? Just vanilla shipsets.
CreasedTails[FotR] 17 mei om 16:07 
Thx for update, now it's work, but with update u will need recreate designe of ships. Hyper-Engine in Reactor slots, sub-light engines in hyper-engine slots, sensors in sub-light engines and etc. Only NSC battlecruiser won't mess up.
NHunter  [auteur] 17 mei om 13:09 
MOD UPDATE:

- Update for the new version of the main mod
- Fix a bug with NSC reactors
NHunter  [auteur] 16 mei om 11:05 
Hm... I'll take a look
CreasedTails[FotR] 16 mei om 10:58 
seen's now with that overwrites, at least NSC reactor not pickable in designer, without it they pickable on 3.14 not seen's that problem