RimWorld

RimWorld

885 ratings
Rim-Effect: Asari and Reapers
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Mod, 1.3, 1.4
File Size
Posted
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16.978 MB
10 Nov, 2021 @ 12:10pm
21 Jan, 2024 @ 10:28am
17 Change Notes ( view )

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Rim-Effect: Asari and Reapers

Description


[www.patreon.com]





See change notes for any future updates.

11/10/2021: Release



Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles.

Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process.

Rim Effect Asari is a first big race module in Rim Effect mod series, adding the story, races, objects and conflicts of Mass Effect Universe into RimWorld. This module introduces the Asari Republics, a true democracy culture known for finding the Citadel and leading the Citadel Council.

As an antagonist, alongside the Asari Republics come the Reapers, a race of sentient machines bound to continue the cycle and eradicate all life in the universe as we know it. The Reapers are an end-game threat that works similarly to VFE Mechanoids. Their ships land all around the planet, allowing them to amass a bigger force with every ship that makes planetfall.

This module includes all the iconic weapons and apparel of the Asari, a new playable race, Reaperised enemies and Reaper ships sporting a vast amount of new weapons, a new starting scenario and much, much more.














































































We are currently not aware of any issues. If you believe you encountered a bug, please submit a hugslib log alongside an explanation of how the bug occurred. If you don’t do that, I promise you I won’t get back to you. We need the logs to troubleshoot. We don’t need screenshots or your mod lists, or names of your pawns. We need logs.

To get hugslib logs, make sure you have a Hugslib mod running, then go to the dev console and press the green 'Share logs' button. Post the link in the comments.

If you have feedback in regards to a specific mechanic, feel free to leave a comment in the comment section below!



Authors:

Oskar Potocki, Project Lead and Design Lead;
Oracle of Thessia, Secondary Project Lead;
erdelf, Programmer;
Legodude17, Programmer
xrushha, Programmer;
Alastair, Artist;
Kriptobaam, Artist;
Neronix, Programmer and Artist;
Shakesthespeare, Artist;
Kikohi, Programmer;
Luizi, Artist;
Sparky, Artist;
Reann; Writer

Sounds sourced from original games. Property of Bioware.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod in any way related to RimEffect - Asari of the Rims?
A: Nope. We set out to create our own Rim Effect mod series, and not revive another mod. As such, we eventually had to make our own Asari mod. This mod is not in any way related to the original RimEffect - Asari of the Rims.

Q: CE Compatible?
A: Yes

Q: Is this mod compatible with Rim-Effect: Asari of the Rim mod?
A: Didn’t test, but both mods add overlapping content, so it’s one or the other.

Q: I don’t want the Reapers!
A: Great, go to mod options and disable them. Or adjust the condition upon which they arrive. Tailor it to your liking.

Q: Do I need Vanilla Expanded framework for this to work?
A: Yes. It’s a framework with vast amounts of interesting, important code.

Q: Do I need Humanoid Alien Races framework for this to work?
A: Yes. This mod literally adds an alien race.

Q: Where are other Mass Effect races?
A: They will come in future modules. This module is only focused on bringing the Asari, as well as the Reapers, to the RimWorld scene. Other modules will focus on other races.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. You cannot however remove it, so make sure to backup your save!

Q: Does this mod remove anything from vanilla game?
A: No. This mod only adds more late game content!




Check out our collection at:
Popular Discussions View All (16)
194
12 Mar, 2024 @ 7:53am
PINNED: Bug Reports here!
Oskar Potocki
51
28 Dec, 2024 @ 1:02am
Reaper landing isn't working
Xeonzs
4
21 Oct, 2023 @ 11:11am
Asari Eyes
Dynasty_Dragon
680 Comments
Danger Capitalist 7 Jun @ 11:18am 
Full updated mod collection Rim Effect🤗
https://sp.zhabite.com/workshop/filedetails/?id=3209306499
Minas 13 Apr @ 11:28am 
@Enclave~ Thanks
Enclave~ 5 Apr @ 1:03am 
@Minas, I wouldn't post questions here and such, the mod is now on github for whatever reason rather than here
Minas 12 Mar @ 4:52am 
In my current game (v 1.4, I'm in mid-game) I have about a 100 landed reaper ships on the world map and meanwhile every few seconds(!) there is a new reaper landing. Is this normal or did I f*** it up with other mods?

They haven't attacked my settlement yet.
Xeonzs 24 Dec, 2024 @ 9:32pm 
The legacy versions on github of core, n7 and asari & reapers all work in 1.5.
The only reason they're not on the workshop yet is because they're still in development / rework.

The renegade version prevents proper world generation currently, so I'd advise sticking with the legacy version.
https://github.com/Rim-Effect-Legacy

Do note that using the popular mod Rim War breaks the asari and reapers mod, asari shuttles will not come to trade and reapers will not raid you (even though they'll still land across the world) because of how rim war materializes traders and warbands on the world map, but neither the asari or reaper have typical settlements to caravans from, thus they never do anything.
If you're going to play with this mod, disable Rim War.
Wyrmwood 9 Dec, 2024 @ 5:32am 
pls fathor oskor my asari waifu
Salabencher 24 Oct, 2024 @ 9:52am 
I would like to post this here for those that don't know, this is from the mod creator Oskar Potocki's Patreon, posted back in March regarding the future development of Rim-Effect.

" Rim-Effect was created when I was riding the Mass Effect Legendary Edition hype wave. As I finished the game, the hype died down and I lost interest in continuing the project. Considering it took as much time to make these mods as Vanilla Factions Expanded mods, and it only reached 5%-10% popularity of the VE mods, I couldn't justify spending so much time and effort on them. The mod will be reuploaded by Neronix and will receive 1.5 update on his end. "

I wish Oskar and his team would have continued working and updating the Rim-Effect series mods, I was looking forward to the Quarians and Turians being released however having Neronix update it is still appreciated. Hopefully one day the mod will be developed again and the stuff they are making now is great. :steamthumbsup:
Toocan 23 Oct, 2024 @ 9:46am 
@PapaFenn Do not recommend. It has a extremely bugged Reaper invasion mechanic. You will get spammed by landed reapers events and you can't adjust the landing intervals, you can just turn them off.
MangoCobra 9 Oct, 2024 @ 11:11pm 
Why doesn't he upload it here? Thanks for the heads up though.
PapaFenn 21 Sep, 2024 @ 5:50pm 
Hey just letting people know, and im gonna put this message on the other mods as well, Neronix is working on the mods you just have to get the mod from the Github. Latest update just came out May 12th but does work on 1.5.
https://github.com/Rim-Effect-Legacy