Space Engineers

Space Engineers

687 ratings
Populated Worlds Ai Enabled NPCs
9
12
2
3
5
4
7
7
3
5
2
3
3
3
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
5.905 MB
6 Oct, 2021 @ 6:32pm
1 Mar, 2022 @ 12:50pm
14 Change Notes ( view )

Subscribe to download
Populated Worlds Ai Enabled NPCs

Description
Check "Changed notes" for information on newly added stuff.
For Creature Encounters : https://sp.zhabite.com/sharedfiles/filedetails/?id=2747715235

=Important=
> > > Enable jetpack npcs to fly by typing this ingame in chat "botai EnemyFlight true" < < <
ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures


If you got npcs in your safezone. Make sure to setup your safezone to kick out SPRT and SPID. Keen sets this off by default. Also no reuploading.

This is a heavily combat focus mod!

This mod makes it so Ai enabled npcs can spawn in the world like normal even on modded worlds too! This uses creature spawner from Lucas which works like MES but focuses on npcs. Which means they can shoot,grind and fly and most importantly pathfind to you!

This includes "boss" encounters and various humanoid encounters scaled by your weapon amount. Humans like rogue engineers, and SPRT army along with various biome related engineers with various robots too. You can spice up the engineer encounters if you use Chipstix suit mod. Please check near bottom of description.

Supported Modded Suits. Ai enabled supports making npcs out of modded suits which also transfer the various perks if they have any. I highly recommend adding these for more unique encounters.

Ancient Engineers for moons: https://sp.zhabite.com/sharedfiles/filedetails/?id=1171480134
Combat Engineers for SPRT forces: https://sp.zhabite.com/sharedfiles/filedetails/?id=2028943594

Be sure to let keen know that decent npcs is possible in SE.
https://support.keenswh.com/spaceengineers/pc/topic/fix-npcs-to-be-functional-again
Popular Discussions View All (5)
6
6 Apr, 2022 @ 8:13pm
Modded planets/moons request forum
Ryukki
2
1
19 Jun, 2023 @ 5:04pm
lore?
cotse78
1
1 Nov, 2021 @ 10:48am
How to remove the spiders?
Big John
284 Comments
Sigma Eight 5 May @ 8:21pm 
Works, but one of the encounters (The one that spawns a wave of hostile human engineer NPCs) seems broken or conflicting somehow. These particular NPCs fire weapons at me and I get screen shake, but no damage taken from their guns. The robots work fine.
Arachnade 1 Feb @ 5:25pm 
This works, you guys just have too many conflicting mods, or mods that clogg up spawn chances.
kirb 17 Nov, 2024 @ 12:23am 
this is just totally broken lol.
Xenon 0w0 30 Oct, 2024 @ 3:18pm 
it isnt spawning anything for me
Emperors_Nightmare 29 Oct, 2024 @ 4:32pm 
@wanuboi stop talking shit
Wanuboi 27 Oct, 2024 @ 11:28am 
Crashes on crashes, even with a beast of a pc
DarkLordDLDL 19 Sep, 2024 @ 4:03am 
This mod creates a TON of lag
JamesBieBoe 28 Jul, 2024 @ 4:52am 
this mod would be way less infuriating if they didnt spawn right in your face. it would be cool if it was like an attack instead of random noobs scattered in your house
moose.mania5528 26 Jul, 2024 @ 2:11pm 
can i recruit neutral npcs?
Reigdaer 1 Jul, 2024 @ 7:53am 
look for this settings

<MinWaveSpawnTime>1980</MinWaveSpawnTime>
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime>
<TotalSpawnEventsPerCluster>25</TotalSpawnEventsPerCluster>
<TimeBetweenWaveSpawns>15</TimeBetweenWaveSpawns>