Counter-Strike 2

Counter-Strike 2

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timeline | 2v2 | WIP
   
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Game Mode: Custom, Wingman
Tags: Map
Tags: Hostage
File Size
Posted
Updated
4.131 MB
1 Oct, 2021 @ 2:41am
4 Dec, 2021 @ 4:42am
6 Change Notes ( view )

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timeline | 2v2 | WIP

In 1 collection by C-NAP
[MapINK - Wingman Event]
12 items
Description
2vs2 map for the mapink discord server event, pretty experimental, any feedback is appreciated

Gamemode:
CTs start with the hostage, will try to push into T spawn to deliver. 2 rescue zones available, both quite close to each other.
(added more spawns if more people want to take a look at the map at once, its made for 2vs2 though)

For those getting confused by the theme:
The mapname is quite literal, its a timeline. You basically travel trough time, with CT spawn being the past and T spawn the future.

3 Comments
C-NAP  [author] 21 Nov, 2021 @ 2:46am 
Thank you! Really nice input. I only ever considered doing one of those, so one hostage that is either right at the T-Spawn or one really close to the CT-Spawn. Doing both could work quite nice. Will test around that idea after the event-voting has ended.
kingXVX 20 Nov, 2021 @ 7:11pm 
Personally, I think it would be nice to have a second hostage next to the "MAPInk" easter egg. This way, CTs can make plans to forgo the "free" hostage at there spawn, and instead go for the risker hostage. Player's have the choice to handicap there movespeed to complete the objective easier, or to go faster and have to grab a hostage in an exposed position.

TL;DR: Cool map, add a second hostage at the "MAPInk" easter egg so CTs have a choice to not be slowed down by the hostage as soon as they start the round.
kingXVX 20 Nov, 2021 @ 7:11pm 
Very well made hostage wingman map! Having the CTs start with hostage is an interesting twist that helps make the game mode less T sided than usual. However, the biggest issue I've noticed is that one CT is always significantly slower.
Not only do they have to nab the hostage, they also have the speed penalty for carrying them. Having one whole half require half your team to suffer with VALORANT movement isn't very fun, especially with all the interesting movement options your map has.